Upload files to "/"

This commit is contained in:
anton 2024-05-12 15:16:19 +02:00
parent b5092b853d
commit 306b6f4e9a
5 changed files with 464 additions and 0 deletions

15
ShipDirection.py Normal file
View File

@ -0,0 +1,15 @@
from enum import Enum
class ShipDirection(Enum):
VERTICAL = "VERTICAL"
HORIZONTAL = "HORIZONTAL"
UNKNOWN = "UNKNOWN"
@staticmethod
def from_string(raw_value):
if raw_value:
value = raw_value.upper()
if value in ShipDirection.__members__:
return ShipDirection[value]
return ShipDirection.UNKNOWN

255
ShipField.py Normal file
View File

@ -0,0 +1,255 @@
import copy
from ShootResult import ShootResult
from ShipMode import ShipMode
from ShipDirection import ShipDirection
class ShipField:
def __init__(self):
self.field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
self.ships = [4, 3, 3, 2, 2, 2, 1, 1, 1, 1]
self.field_size = 10
self.field_mode = ShipMode.PUT
self.ship_size = 4
self.ship_direction = ShipDirection.VERTICAL
def from_json(self, obj):
self.field = obj['field']
self.ships = obj['ships']
self.field_size = obj['field_size']
self.field_mode = ShipMode.from_string(obj['field_mode'])
self.ship_size = obj['ship_size']
self.ship_direction = ShipDirection.from_string(obj['ship_direction'])
def __getitem__(self, item):
if item is None:
return None
if type(item) is not int and item.isnumeric():
item = int(item)
if type(item) is int and 0 <= item < len(self.field):
return self.field[item]
return None
def action(self, row, col):
self.clear_marker()
if self.field_mode == ShipMode.PUT:
if self.check_ship(row, col):
self.get_ship(row, col)
elif self.ship_size in self.ships and self.check_possible(row, col):
self.set_ship(row, col)
elif self.field_mode == ShipMode.SHOOT:
self.shoot(row, col)
def target(self, row, col):
self.clear_marker()
if self.field_mode == ShipMode.PUT:
if self.check_possible(row, col):
if self.ship_direction == ShipDirection.VERTICAL:
for r in range(row, row + self.ship_size):
if self.ship_size in self.ships:
self.field[r * self.field_size + col] = "p"
else:
self.field[r * self.field_size + col] = "r"
if self.ship_direction == ShipDirection.HORIZONTAL:
for c in range(col, col + self.ship_size):
if self.ship_size in self.ships:
self.field[row * self.field_size + c] = "p"
else:
self.field[row * self.field_size + c] = "r"
else:
self.field[row * self.field_size + col] += "+"
def clear_marker(self):
for i in range(0, len(self.field)):
if self.field[i] == "p" or self.field[i] == "r":
self.field[i] = ""
if "+" in self.field[i]:
self.field[i] = self.field[i].replace("+", "")
def set_ship(self, row, col):
if row < 0 or row > self.field_size:
return
if col < 0 or col > self.field_size:
return
index = row * self.field_size + col
if self.ship_direction == ShipDirection.VERTICAL:
if self.field_size - row < self.ship_size:
return
for r in range(row, row + self.ship_size):
index = r * self.field_size + col
self.field[index] = "1"
if self.ship_direction == ShipDirection.HORIZONTAL:
if self.field_size - col < self.ship_size:
return
for c in range(col, col + self.ship_size):
index = row * self.field_size + c
self.field[index] = "1"
if self.ship_size in self.ships:
self.ships.remove(self.ship_size)
def get_ship(self, row, col):
if row < 0 or row > self.field_size:
return
if col < 0 or col > self.field_size:
return
self.field[row * self.field_size + col] = ''
ship_size = 1
ship_direction = ShipDirection.UNKNOWN
# check vertical
for r in range(row + 1, self.field_size):
if self.check_ship(r, col):
ship_size += 1
ship_direction = ShipDirection.VERTICAL
self.field[r * self.field_size + col] = ''
else:
break
for r in range(row - 1, -1, -1):
if self.check_ship(r, col):
ship_size += 1
ship_direction = ShipDirection.VERTICAL
self.field[r * self.field_size + col] = ''
else:
break
if ship_direction == ShipDirection.UNKNOWN:
# check horizontal
for c in range(col + 1, self.field_size):
if self.check_ship(row, c):
ship_size += 1
ship_direction = ShipDirection.HORIZONTAL
self.field[row * self.field_size + c] = ''
else:
break
for c in range(col - 1, - 1, -1):
if self.check_ship(row, c):
ship_size += 1
ship_direction = ShipDirection.HORIZONTAL
self.field[row * self.field_size + c] = ''
else:
break
self.set_ship_direction(ship_direction)
self.set_ship_size(self.ship_size)
self.ships.append(self.ship_size)
def shoot(self, row, col):
if row < 0 or row > self.field_size - 1:
return ShootResult.UNDEFINED
if col < 0 or col > self.field_size - 1:
return ShootResult.UNDEFINED
index = row * self.field_size + col
if (self.field[index]).strip() == "":
self.field[index] = "0"
return ShootResult.EMPTY
elif (self.field[index]).strip() == "1":
self.field[index] = "\\"
return ShootResult.DAMAGED
else:
return ShootResult.UNDEFINED
def check_ship(self, row, col):
return self.field[row * self.field_size + col].strip() == '1'
def check_possible(self, row, col):
if self.ship_direction == ShipDirection.VERTICAL:
if self.field_size - row >= self.ship_size:
for r in range(row, row + self.ship_size):
if not self.check_blocked(r, col):
return False
return True
if self.ship_direction == ShipDirection.HORIZONTAL:
if self.field_size - col >= self.ship_size:
for c in range(col, col + self.ship_size):
if not self.check_blocked(row, c):
return False
return True
return False
def check_blocked(self, row, col):
for r in range(row - 1, row + 2):
for c in range(col - 1, col + 2):
if 0 <= r < self.field_size and 0 <= c < self.field_size:
cell = (self.field[r * self.field_size + c]).strip()
if cell != '' and cell != 'p':
return False
return True
def set_ship_size(self, value):
if value is None:
return
if type(value) is str and value.isnumeric():
value = int(value)
if type(value) is int and 1 <= value <= 4:
self.ship_size = value
def set_ship_direction(self, value):
if value is None:
return
if type(value) is not ShipDirection:
return
if value != ShipDirection.UNKNOWN:
self.ship_direction = value
def toggle_ship_direction(self):
if self.field_mode == ShipMode.PUT:
if self.ship_direction == ShipDirection.VERTICAL:
self.ship_direction = ShipDirection.HORIZONTAL
else:
self.ship_direction = ShipDirection.VERTICAL
def toggle_field_mode(self):
if self.field_mode == ShipMode.PUT:
self.field_mode = ShipMode.SHOOT
else:
self.field_mode = ShipMode.PUT
def print_field(self):
for r in range(0, self.field_size):
blocked_string = ""
ship_string = ""
for c in range(0, self.field_size):
blocked_string += str(self.check_blocked(r, c))[0] + ", "
ship_string += self.field[r * self.field_size + c] + ', '
print(blocked_string[:-2] + ' ' + ship_string[:-2])
print("********************************************************************")
@staticmethod
def convert_to_json(obj):
if isinstance(obj, ShipField):
result = copy.copy(obj.__dict__)
result['field_mode'] = obj.field_mode.value
result['ship_direction'] = obj.ship_direction.value
return result

15
ShipMode.py Normal file
View File

@ -0,0 +1,15 @@
from enum import Enum
class ShipMode(Enum):
PUT = "PUT"
SHOOT = "SHOOT"
UNKNOWN = "UNKNOWN"
@staticmethod
def from_string(raw_value):
if raw_value:
value = raw_value.upper()
if value in ShipMode.__members__:
return ShipMode[value]
return ShipMode.UNKNOWN

8
ShootResult.py Normal file
View File

@ -0,0 +1,8 @@
from enum import Enum
class ShootResult(Enum):
EMPTY = "EMPTY"
DAMAGED = "DAMAGED"
KILLED = "KILLED"
UNDEFINED = "UNDEFINED"

171
main.py Normal file
View File

@ -0,0 +1,171 @@
import json
import os
import time
from tkinter import filedialog
from tkinter import *
from ShipField import ShipField
my_field = ShipField()
enemy_field = ShipField()
active_field = my_field
active_text = {}
def draw_field(window, field, col_offset=0, row_offset=0):
buttons = []
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.grid(column=c + col_offset, row=r + row_offset)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(buttons, x, y))
btn.bind('<Button-3>', right_button_click)
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(buttons, x, y))
buttons.append(btn)
colorize(field, buttons)
return buttons
def colorize(field, buttons):
for i in range(len(field.field)):
bg = "white"
if field.field[i] == "1":
bg = 'pink'
if field.field[i] == "\\":
bg = 'grey'
if field.field[i] == "0":
bg = 'black'
if field.field[i] == "p":
bg = 'blue'
if field.field[i] == "r":
bg = 'red'
if "+" in field.field[i]:
bg = 'orange'
buttons[i].configure(bg=bg)
def keypress_handler(e):
global active_field
if e.keysym.isnumeric():
active_field.set_ship_size(int(e.keysym))
else:
if e.keysym == 'm':
active_field.toggle_field_mode()
def left_button_click(buttons, row, col):
global active_field
global active_text
active_field.action(row, col)
colorize(active_field, buttons)
refresh_remaining_ships_label(active_field, active_text)
def right_button_click(d):
global active_field
active_field.toggle_ship_direction()
def button_enter(buttons, row, col):
global active_field
global active_text
if buttons == my_buttons:
active_field = my_field
active_text = my_remainingShipsText
enemy_field.clear_marker()
my_field.target(row, col)
elif buttons == enemy_buttons:
active_field = enemy_field
active_text = enemy_remainingShipsText
my_field.clear_marker()
enemy_field.target(row, col)
colorize(my_field, my_buttons)
colorize(enemy_field, enemy_buttons)
def savebutton_click(field):
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, 'w') as f:
json.dump({'shipField': field}, f, default=ShipField.convert_to_json)
def loadbutton_click(field, buttons):
file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
if os.path.isfile(file_path):
with open(file_path) as lines:
field.from_json(json.load(lines)["shipField"])
colorize(field, buttons)
def refresh_remaining_ships_label(field, stringvar):
text = ''
for i in range(1, 5):
count = field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
stringvar.set(text[:-2])
window = Tk()
window.title("Ship Craft!")
window.geometry('1020x540')
window.bind_all('<KeyPress>', keypress_handler)
my_remainingShipsText = StringVar()
enemy_remainingShipsText = StringVar()
start_column_my_field = 1
start_row_my_field = 1
start_column_enemy_field = start_column_my_field + my_field.field_size + 1
start_row_enemy_field = start_row_my_field
col_vertical_separator = start_column_my_field + my_field.field_size
row_horizontal_separator = start_row_my_field + my_field.field_size
load_button_row = start_row_my_field + my_field.field_size + 1
my_buttons = draw_field(window, my_field, start_column_my_field, start_row_my_field)
enemy_buttons = draw_field(window, enemy_field, start_column_enemy_field, start_row_enemy_field)
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_remainingShipsText)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_remainingShipsText)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_field))
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_field, my_buttons))
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_field))
savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_field, enemy_buttons))
loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
window.mainloop()