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from enum import Enum
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class ShipDirection(Enum):
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VERTICAL = "VERTICAL"
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HORIZONTAL = "HORIZONTAL"
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UNKNOWN = "UNKNOWN"
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@staticmethod
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def from_string(raw_value):
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if raw_value:
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value = raw_value.upper()
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if value in ShipDirection.__members__:
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return ShipDirection[value]
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return ShipDirection.UNKNOWN
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import copy
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from ShootResult import ShootResult
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from ShipMode import ShipMode
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from ShipDirection import ShipDirection
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class ShipField:
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def __init__(self):
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self.field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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self.ships = [4, 3, 3, 2, 2, 2, 1, 1, 1, 1]
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self.field_size = 10
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self.field_mode = ShipMode.PUT
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self.ship_size = 4
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self.ship_direction = ShipDirection.VERTICAL
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def from_json(self, obj):
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self.field = obj['field']
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self.ships = obj['ships']
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self.field_size = obj['field_size']
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self.field_mode = ShipMode.from_string(obj['field_mode'])
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self.ship_size = obj['ship_size']
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self.ship_direction = ShipDirection.from_string(obj['ship_direction'])
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def __getitem__(self, item):
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if item is None:
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return None
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if type(item) is not int and item.isnumeric():
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item = int(item)
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if type(item) is int and 0 <= item < len(self.field):
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return self.field[item]
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return None
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def action(self, row, col):
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self.clear_marker()
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if self.field_mode == ShipMode.PUT:
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if self.check_ship(row, col):
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self.get_ship(row, col)
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elif self.ship_size in self.ships and self.check_possible(row, col):
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self.set_ship(row, col)
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elif self.field_mode == ShipMode.SHOOT:
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self.shoot(row, col)
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def target(self, row, col):
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self.clear_marker()
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if self.field_mode == ShipMode.PUT:
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if self.check_possible(row, col):
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if self.ship_direction == ShipDirection.VERTICAL:
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for r in range(row, row + self.ship_size):
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if self.ship_size in self.ships:
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self.field[r * self.field_size + col] = "p"
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else:
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self.field[r * self.field_size + col] = "r"
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if self.ship_direction == ShipDirection.HORIZONTAL:
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for c in range(col, col + self.ship_size):
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if self.ship_size in self.ships:
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self.field[row * self.field_size + c] = "p"
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else:
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self.field[row * self.field_size + c] = "r"
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else:
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self.field[row * self.field_size + col] += "+"
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def clear_marker(self):
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for i in range(0, len(self.field)):
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if self.field[i] == "p" or self.field[i] == "r":
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self.field[i] = ""
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if "+" in self.field[i]:
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self.field[i] = self.field[i].replace("+", "")
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def set_ship(self, row, col):
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if row < 0 or row > self.field_size:
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return
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if col < 0 or col > self.field_size:
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return
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index = row * self.field_size + col
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if self.ship_direction == ShipDirection.VERTICAL:
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if self.field_size - row < self.ship_size:
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return
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for r in range(row, row + self.ship_size):
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index = r * self.field_size + col
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self.field[index] = "1"
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if self.ship_direction == ShipDirection.HORIZONTAL:
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if self.field_size - col < self.ship_size:
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return
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for c in range(col, col + self.ship_size):
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index = row * self.field_size + c
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self.field[index] = "1"
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if self.ship_size in self.ships:
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self.ships.remove(self.ship_size)
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def get_ship(self, row, col):
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if row < 0 or row > self.field_size:
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return
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if col < 0 or col > self.field_size:
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return
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self.field[row * self.field_size + col] = ''
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ship_size = 1
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ship_direction = ShipDirection.UNKNOWN
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# check vertical
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for r in range(row + 1, self.field_size):
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if self.check_ship(r, col):
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ship_size += 1
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ship_direction = ShipDirection.VERTICAL
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self.field[r * self.field_size + col] = ''
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else:
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break
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for r in range(row - 1, -1, -1):
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if self.check_ship(r, col):
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ship_size += 1
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ship_direction = ShipDirection.VERTICAL
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self.field[r * self.field_size + col] = ''
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else:
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break
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if ship_direction == ShipDirection.UNKNOWN:
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# check horizontal
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for c in range(col + 1, self.field_size):
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if self.check_ship(row, c):
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ship_size += 1
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ship_direction = ShipDirection.HORIZONTAL
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self.field[row * self.field_size + c] = ''
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else:
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break
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for c in range(col - 1, - 1, -1):
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if self.check_ship(row, c):
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ship_size += 1
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ship_direction = ShipDirection.HORIZONTAL
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self.field[row * self.field_size + c] = ''
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else:
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break
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self.set_ship_direction(ship_direction)
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self.set_ship_size(self.ship_size)
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self.ships.append(self.ship_size)
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def shoot(self, row, col):
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if row < 0 or row > self.field_size - 1:
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return ShootResult.UNDEFINED
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if col < 0 or col > self.field_size - 1:
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return ShootResult.UNDEFINED
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index = row * self.field_size + col
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if (self.field[index]).strip() == "":
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self.field[index] = "0"
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return ShootResult.EMPTY
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elif (self.field[index]).strip() == "1":
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self.field[index] = "\\"
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return ShootResult.DAMAGED
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else:
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return ShootResult.UNDEFINED
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def check_ship(self, row, col):
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return self.field[row * self.field_size + col].strip() == '1'
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def check_possible(self, row, col):
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if self.ship_direction == ShipDirection.VERTICAL:
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if self.field_size - row >= self.ship_size:
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for r in range(row, row + self.ship_size):
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if not self.check_blocked(r, col):
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return False
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return True
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if self.ship_direction == ShipDirection.HORIZONTAL:
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if self.field_size - col >= self.ship_size:
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for c in range(col, col + self.ship_size):
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if not self.check_blocked(row, c):
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return False
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return True
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return False
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def check_blocked(self, row, col):
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for r in range(row - 1, row + 2):
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for c in range(col - 1, col + 2):
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if 0 <= r < self.field_size and 0 <= c < self.field_size:
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cell = (self.field[r * self.field_size + c]).strip()
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if cell != '' and cell != 'p':
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return False
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return True
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def set_ship_size(self, value):
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if value is None:
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return
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if type(value) is str and value.isnumeric():
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value = int(value)
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if type(value) is int and 1 <= value <= 4:
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self.ship_size = value
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def set_ship_direction(self, value):
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if value is None:
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return
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if type(value) is not ShipDirection:
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return
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if value != ShipDirection.UNKNOWN:
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self.ship_direction = value
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def toggle_ship_direction(self):
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if self.field_mode == ShipMode.PUT:
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if self.ship_direction == ShipDirection.VERTICAL:
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self.ship_direction = ShipDirection.HORIZONTAL
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else:
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self.ship_direction = ShipDirection.VERTICAL
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def toggle_field_mode(self):
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if self.field_mode == ShipMode.PUT:
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self.field_mode = ShipMode.SHOOT
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else:
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self.field_mode = ShipMode.PUT
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def print_field(self):
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for r in range(0, self.field_size):
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blocked_string = ""
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ship_string = ""
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for c in range(0, self.field_size):
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blocked_string += str(self.check_blocked(r, c))[0] + ", "
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ship_string += self.field[r * self.field_size + c] + ', '
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print(blocked_string[:-2] + ' ' + ship_string[:-2])
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print("********************************************************************")
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@staticmethod
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def convert_to_json(obj):
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if isinstance(obj, ShipField):
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result = copy.copy(obj.__dict__)
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result['field_mode'] = obj.field_mode.value
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result['ship_direction'] = obj.ship_direction.value
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return result
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from enum import Enum
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class ShipMode(Enum):
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PUT = "PUT"
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SHOOT = "SHOOT"
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UNKNOWN = "UNKNOWN"
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@staticmethod
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def from_string(raw_value):
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if raw_value:
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value = raw_value.upper()
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if value in ShipMode.__members__:
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return ShipMode[value]
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return ShipMode.UNKNOWN
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from enum import Enum
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class ShootResult(Enum):
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EMPTY = "EMPTY"
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DAMAGED = "DAMAGED"
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KILLED = "KILLED"
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UNDEFINED = "UNDEFINED"
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import json
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import os
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import time
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from tkinter import filedialog
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from tkinter import *
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from ShipField import ShipField
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my_field = ShipField()
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enemy_field = ShipField()
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active_field = my_field
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active_text = {}
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def draw_field(window, field, col_offset=0, row_offset=0):
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buttons = []
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for r in range(0, field.field_size):
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for c in range(0, field.field_size):
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c + col_offset, row=r + row_offset)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(buttons, x, y))
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btn.bind('<Button-3>', right_button_click)
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(buttons, x, y))
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buttons.append(btn)
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colorize(field, buttons)
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return buttons
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def colorize(field, buttons):
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for i in range(len(field.field)):
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bg = "white"
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if field.field[i] == "1":
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bg = 'pink'
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if field.field[i] == "\\":
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bg = 'grey'
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if field.field[i] == "0":
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bg = 'black'
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if field.field[i] == "p":
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bg = 'blue'
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if field.field[i] == "r":
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bg = 'red'
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if "+" in field.field[i]:
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bg = 'orange'
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buttons[i].configure(bg=bg)
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def keypress_handler(e):
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global active_field
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if e.keysym.isnumeric():
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active_field.set_ship_size(int(e.keysym))
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else:
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if e.keysym == 'm':
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active_field.toggle_field_mode()
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def left_button_click(buttons, row, col):
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global active_field
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global active_text
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active_field.action(row, col)
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colorize(active_field, buttons)
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refresh_remaining_ships_label(active_field, active_text)
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def right_button_click(d):
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global active_field
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active_field.toggle_ship_direction()
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def button_enter(buttons, row, col):
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global active_field
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global active_text
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if buttons == my_buttons:
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active_field = my_field
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active_text = my_remainingShipsText
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enemy_field.clear_marker()
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my_field.target(row, col)
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elif buttons == enemy_buttons:
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active_field = enemy_field
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active_text = enemy_remainingShipsText
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my_field.clear_marker()
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enemy_field.target(row, col)
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colorize(my_field, my_buttons)
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colorize(enemy_field, enemy_buttons)
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def savebutton_click(field):
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file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
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if file_path:
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with open(file_path, 'w') as f:
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json.dump({'shipField': field}, f, default=ShipField.convert_to_json)
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def loadbutton_click(field, buttons):
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file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
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if os.path.isfile(file_path):
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with open(file_path) as lines:
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field.from_json(json.load(lines)["shipField"])
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colorize(field, buttons)
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def refresh_remaining_ships_label(field, stringvar):
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text = ''
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for i in range(1, 5):
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count = field.ships.count(i)
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if count > 0:
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text += f'{"[]" * i}: {count}, '
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stringvar.set(text[:-2])
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('1020x540')
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window.bind_all('<KeyPress>', keypress_handler)
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my_remainingShipsText = StringVar()
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enemy_remainingShipsText = StringVar()
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start_column_my_field = 1
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start_row_my_field = 1
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start_column_enemy_field = start_column_my_field + my_field.field_size + 1
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start_row_enemy_field = start_row_my_field
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col_vertical_separator = start_column_my_field + my_field.field_size
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row_horizontal_separator = start_row_my_field + my_field.field_size
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load_button_row = start_row_my_field + my_field.field_size + 1
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my_buttons = draw_field(window, my_field, start_column_my_field, start_row_my_field)
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enemy_buttons = draw_field(window, enemy_field, start_column_enemy_field, start_row_enemy_field)
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if start_column_my_field > 0:
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lbl_left_vertical = Label(window, text='', width=5, height=2)
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lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
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lbl_center_vertical = Label(window, text='', width=5, height=2)
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lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
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if start_row_my_field > 0:
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lbl_upper_horizontal = Label(window, text='', width=5, height=2)
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lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
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lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_remainingShipsText)
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lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
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lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_remainingShipsText)
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lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
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savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_field))
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savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
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loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_field, my_buttons))
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loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
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savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_field))
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savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
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loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_field, enemy_buttons))
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loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
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window.mainloop()
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