hnc-anton/main.py

172 lines
5.7 KiB
Python

import json
import os
import time
from tkinter import filedialog
from tkinter import *
from ShipField import ShipField
my_field = ShipField()
enemy_field = ShipField()
active_field = my_field
active_text = {}
def draw_field(window, field, col_offset=0, row_offset=0):
buttons = []
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.grid(column=c + col_offset, row=r + row_offset)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(buttons, x, y))
btn.bind('<Button-3>', right_button_click)
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(buttons, x, y))
buttons.append(btn)
colorize(field, buttons)
return buttons
def colorize(field, buttons):
for i in range(len(field.field)):
bg = "white"
if field.field[i] == "1":
bg = 'pink'
if field.field[i] == "\\":
bg = 'grey'
if field.field[i] == "0":
bg = 'black'
if field.field[i] == "p":
bg = 'blue'
if field.field[i] == "r":
bg = 'red'
if "+" in field.field[i]:
bg = 'orange'
buttons[i].configure(bg=bg)
def keypress_handler(e):
global active_field
if e.keysym.isnumeric():
active_field.set_ship_size(int(e.keysym))
else:
if e.keysym == 'm':
active_field.toggle_field_mode()
def left_button_click(buttons, row, col):
global active_field
global active_text
active_field.action(row, col)
colorize(active_field, buttons)
refresh_remaining_ships_label(active_field, active_text)
def right_button_click(d):
global active_field
active_field.toggle_ship_direction()
def button_enter(buttons, row, col):
global active_field
global active_text
if buttons == my_buttons:
active_field = my_field
active_text = my_remainingShipsText
enemy_field.clear_marker()
my_field.target(row, col)
elif buttons == enemy_buttons:
active_field = enemy_field
active_text = enemy_remainingShipsText
my_field.clear_marker()
enemy_field.target(row, col)
colorize(my_field, my_buttons)
colorize(enemy_field, enemy_buttons)
def savebutton_click(field):
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, 'w') as f:
json.dump({'shipField': field}, f, default=ShipField.convert_to_json)
def loadbutton_click(field, buttons):
file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
if os.path.isfile(file_path):
with open(file_path) as lines:
field.from_json(json.load(lines)["shipField"])
colorize(field, buttons)
def refresh_remaining_ships_label(field, stringvar):
text = ''
for i in range(1, 5):
count = field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
stringvar.set(text[:-2])
window = Tk()
window.title("Ship Craft!")
window.geometry('1020x540')
window.bind_all('<KeyPress>', keypress_handler)
my_remainingShipsText = StringVar()
enemy_remainingShipsText = StringVar()
start_column_my_field = 1
start_row_my_field = 1
start_column_enemy_field = start_column_my_field + my_field.field_size + 1
start_row_enemy_field = start_row_my_field
col_vertical_separator = start_column_my_field + my_field.field_size
row_horizontal_separator = start_row_my_field + my_field.field_size
load_button_row = start_row_my_field + my_field.field_size + 1
my_buttons = draw_field(window, my_field, start_column_my_field, start_row_my_field)
enemy_buttons = draw_field(window, enemy_field, start_column_enemy_field, start_row_enemy_field)
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_remainingShipsText)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_remainingShipsText)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_field))
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_field, my_buttons))
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_field))
savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_field, enemy_buttons))
loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
window.mainloop()