hnc-artur/HNS/MB/main.py

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import json
import os
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import random
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from tkinter import filedialog
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from tkinter import *
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from ShootResult import ShootResult
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from ShipField import ShipField
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from ShipView import ShipView
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from ShipMode import ShipMode
from GameMode import GameMode
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def create_view(window, enemy):
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field = ShipField()
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buttons = []
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view = ShipView(field, buttons, enemy)
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for r in range(0, field.field_size):
for c in range(0, field.field_size):
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btn = Button(window, text='', width=5, height=2)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(view, x, y))
btn.bind('<Button-3>', lambda e: right_button_click(view))
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(view, x, y))
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buttons.append(btn)
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colorize(view)
return view
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def show_view(view, col_offset=0, row_offset=0):
field_size = view.ship_field.field_size
for r in range(0, field_size):
for c in range(0, field_size):
btn = view.buttons[r * field_size + c]
btn.grid(column=c + col_offset, row=r + row_offset)
def hide_view(view):
for button in view.buttons:
button.grid_forget()
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def colorize(view):
field = view.ship_field
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for i in range(len(field.field)):
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bg = "white"
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if field.field[i] == "1" and not view.enemy:
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bg = 'pink'
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if field.field[i] == "\\":
bg = 'grey'
if field.field[i] == "0":
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bg = 'black'
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if field.field[i] == "p":
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bg = 'blue'
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if field.field[i] == "r":
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bg = 'red'
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if "+" in field.field[i] and view.enemy:
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bg = 'orange'
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view.buttons[i].configure(bg=bg)
refresh_remaining_ships_label(view)
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def keypress_handler(e):
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if e.keysym.isnumeric():
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if my_view.active:
my_view.ship_field.set_ship_size(int(e.keysym))
elif enemy_view.active:
enemy_view.ship_field.set_ship_size(int(e.keysym))
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def left_button_click(view, row, col):
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action_result = view.ship_field.action(row, col)
if action_result and view.enemy and game_mode == GameMode.BATTLE:
# Ход соперника
enemy_shoot_result = ShootResult.UNDEFINED
while enemy_shoot_result != ShootResult.EMPTY:
my_row = random.randint(0, ShipField.field_size)
my_col = random.randint(0, ShipField.field_size - 1)
enemy_shoot_result = my_view.ship_field.shoot(my_row, my_col)
if game_mode == GameMode.BATTLE and my_view.ship_field.check_end():
next_game_mode()
return
colorize(my_view)
if game_mode == GameMode.BATTLE and view.ship_field.check_end():
next_game_mode()
return
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colorize(view)
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def right_button_click(view):
view.ship_field.toggle_ship_direction()
colorize(view)
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def button_enter(view, row, col):
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if view.enemy:
my_view.ship_field.clear_marker()
enemy_view.ship_field.target(row, col)
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enemy_view.active = True
my_view.active = False
else:
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enemy_view.ship_field.clear_marker()
my_view.ship_field.target(row, col)
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enemy_view.active = False
my_view.active = True
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colorize(my_view)
colorize(enemy_view)
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def savebutton_click(view):
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file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, 'w') as f:
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json.dump({'shipField': view.ship_field}, f, default=ShipField.convert_to_json)
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def loadbutton_click(view):
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file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
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load_field(view, file_path)
def load_field(view, file_path):
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if os.path.isfile(file_path):
with open(file_path) as lines:
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view.ship_field.from_json(json.load(lines)["shipField"])
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colorize(view)
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def refresh_remaining_ships_label(view):
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text = ''
for i in range(1, 5):
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count = view.ship_field.ships.count(i)
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if count > 0:
text += f'{"[]" * i}: {count}, '
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view.remaining_ships_text.set(text[:-2])
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def next_game_mode():
global game_mode
if game_mode == GameMode.MENU:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.END
update_game_mode()
def update_game_mode():
global game_mode
if game_mode == GameMode.MENU:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
hide_view(my_view)
hide_view(enemy_view)
elif game_mode == GameMode.PLAN:
window.geometry('1020x640')
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load_field(enemy_view, "default.json")
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my_view.ship_field.set_field_mode(ShipMode.PUT)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
start_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.BATTLE:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.END:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
hide_view(my_view)
hide_view(enemy_view)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
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window = Tk()
window.title("Ship Craft!")
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window.bind_all('<KeyPress>', keypress_handler)
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start_column_my_field = 1
start_row_my_field = 1
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start_column_enemy_field = start_column_my_field + ShipField.field_size + 1
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start_row_enemy_field = start_row_my_field
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col_vertical_separator = start_column_my_field + ShipField.field_size
row_horizontal_separator = start_row_my_field + ShipField.field_size
load_button_row = start_row_my_field + ShipField.field_size + 1
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my_view = create_view(window, False)
enemy_view = create_view(window, True)
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lbl_left_vertical = Label(window, text='', width=5, height=2)
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lbl_center_vertical = Label(window, text='', width=5, height=2)
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lbl_upper_horizontal = Label(window, text='', width=5, height=2)
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lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ships_text)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ships_text)
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savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
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start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
load_game_button = Button(window, text='LOAD', width=20, height=2)
exit_button = Button(window, text='EXIT', width=20, height=2)
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game_mode = GameMode.MENU
update_game_mode()
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window.mainloop()