Lesson results commit
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82b9166af2
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@ -0,0 +1,16 @@
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from enum import Enum
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class GameMode(Enum):
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MENU = "MENU"
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PLAN = "PLAN"
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BATTLE = "BATTLE"
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END = "END"
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@staticmethod
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def from_string(raw_value):
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if raw_value:
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value = raw_value.upper()
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if value in GameMode.__members__:
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return GameMode[value]
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return GameMode.MENU
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@ -20,7 +20,7 @@ class ShipField:
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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self.ships = [4, 3, 3, 2, 2, 2, 1, 1, 1, 1]
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self.field_mode = ShipMode.PUT
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self.field_mode = ShipMode.INACTIVE
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self.ship_size = 4
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self.ship_direction = ShipDirection.VERTICAL
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@ -74,7 +74,7 @@ class ShipField:
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self.field[row * ShipField.field_size + c] = "p"
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else:
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self.field[row * ShipField.field_size + c] = "r"
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else:
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elif self.field_mode == ShipMode.SHOOT:
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self.field[row * ShipField.field_size + col] += "+"
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def clear_marker(self):
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@ -232,11 +232,14 @@ class ShipField:
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else:
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self.ship_direction = ShipDirection.VERTICAL
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def toggle_field_mode(self):
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if self.field_mode == ShipMode.PUT:
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self.field_mode = ShipMode.SHOOT
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else:
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self.field_mode = ShipMode.PUT
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def set_field_mode(self, value):
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if value is None:
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return
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if type(value) is not ShipMode:
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return
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self.field_mode = value
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def print_field(self):
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for r in range(0, ShipField.field_size):
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@ -4,7 +4,7 @@ from enum import Enum
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class ShipMode(Enum):
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PUT = "PUT"
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SHOOT = "SHOOT"
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UNKNOWN = "UNKNOWN"
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INACTIVE = "INACTIVE"
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@staticmethod
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def from_string(raw_value):
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@ -12,4 +12,4 @@ class ShipMode(Enum):
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value = raw_value.upper()
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if value in ShipMode.__members__:
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return ShipMode[value]
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return ShipMode.UNKNOWN
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return ShipMode.INACTIVE
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149
HNS/MB/main.py
149
HNS/MB/main.py
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@ -4,9 +4,11 @@ from tkinter import filedialog
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from tkinter import *
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from ShipField import ShipField
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from ShipView import ShipView
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from ShipMode import ShipMode
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from GameMode import GameMode
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def create_view(window, col_offset=0, row_offset=0):
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def create_view(window):
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field = ShipField()
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buttons = []
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view = ShipView(field, buttons)
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@ -14,7 +16,6 @@ def create_view(window, col_offset=0, row_offset=0):
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for r in range(0, field.field_size):
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for c in range(0, field.field_size):
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c + col_offset, row=r + row_offset)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(view, x, y))
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btn.bind('<Button-3>', lambda e: right_button_click(view))
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(view, x, y))
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@ -24,6 +25,20 @@ def create_view(window, col_offset=0, row_offset=0):
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return view
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def show_view(view, col_offset=0, row_offset=0):
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field_size = view.ship_field.field_size
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for r in range(0, field_size):
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for c in range(0, field_size):
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btn = view.buttons[r * field_size + c]
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btn.grid(column=c + col_offset, row=r + row_offset)
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def hide_view(view):
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for button in view.buttons:
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button.grid_forget()
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def colorize(view):
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field = view.ship_field
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for i in range(len(field.field)):
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@ -50,9 +65,6 @@ def keypress_handler(e):
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global active_view
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if e.keysym.isnumeric():
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active_view.ship_field.set_ship_size(int(e.keysym))
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else:
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if e.keysym == 'm':
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active_view.ship_field.toggle_field_mode()
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def left_button_click(view, row, col):
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@ -109,54 +121,133 @@ def refresh_remaining_ships_label(view):
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view.remaining_ships_text.set(text[:-2])
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def next_game_mode():
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global game_mode
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if game_mode == GameMode.MENU:
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game_mode = GameMode.PLAN
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elif game_mode == GameMode.PLAN:
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game_mode = GameMode.BATTLE
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elif game_mode == GameMode.BATTLE:
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game_mode = GameMode.END
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update_game_mode()
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def update_game_mode():
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global game_mode
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if game_mode == GameMode.MENU:
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window.geometry('400x280')
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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lbl_lower_enemy_horizontal.grid_forget()
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lbl_lower_horizontal.grid_forget()
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savebutton.grid_forget()
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loadbutton.grid_forget()
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start_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
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load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
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exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
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hide_view(my_view)
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hide_view(enemy_view)
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elif game_mode == GameMode.PLAN:
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window.geometry('1020x640')
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my_view.ship_field.set_field_mode(ShipMode.PUT)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
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lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
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savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
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loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
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start_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
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load_game_button.grid_forget()
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exit_button.grid_forget()
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show_view(my_view, start_column_my_field, start_row_my_field)
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show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
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elif game_mode == GameMode.BATTLE:
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window.geometry('1020x640')
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
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lbl_lower_enemy_horizontal.grid_forget()
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lbl_lower_horizontal.grid_forget()
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savebutton.grid_forget()
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loadbutton.grid_forget()
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start_button.grid_forget()
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load_game_button.grid_forget()
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exit_button.grid_forget()
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show_view(my_view, start_column_my_field, start_row_my_field)
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show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
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elif game_mode == GameMode.END:
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window.geometry('400x280')
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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lbl_lower_enemy_horizontal.grid_forget()
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lbl_lower_horizontal.grid_forget()
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savebutton.grid_forget()
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loadbutton.grid_forget()
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start_button.grid_forget()
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load_game_button.grid_forget()
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exit_button.grid_forget()
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hide_view(my_view)
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hide_view(enemy_view)
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lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
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lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
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lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('1020x540')
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window.bind_all('<KeyPress>', keypress_handler)
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start_column_my_field = 1
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start_row_my_field = 1
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start_column_enemy_field = start_column_my_field + ShipField.field_size + 1
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start_row_enemy_field = start_row_my_field
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col_vertical_separator = start_column_my_field + ShipField.field_size
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row_horizontal_separator = start_row_my_field + ShipField.field_size
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load_button_row = start_row_my_field + ShipField.field_size + 1
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my_view = create_view(window, start_column_my_field, start_row_my_field)
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enemy_view = create_view(window, start_column_enemy_field, start_row_enemy_field)
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my_view = create_view(window)
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enemy_view = create_view(window)
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active_view = my_view
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if start_column_my_field > 0:
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lbl_left_vertical = Label(window, text='', width=5, height=2)
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lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
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lbl_center_vertical = Label(window, text='', width=5, height=2)
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lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
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if start_row_my_field > 0:
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lbl_upper_horizontal = Label(window, text='', width=5, height=2)
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lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
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lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ships_text)
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lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
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lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ships_text)
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lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
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savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
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savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
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loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
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loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
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savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_view))
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savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
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loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_view))
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loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
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start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
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load_game_button = Button(window, text='LOAD', width=20, height=2)
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exit_button = Button(window, text='EXIT', width=20, height=2)
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game_mode = GameMode.MENU
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update_game_mode()
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window.mainloop()
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