Lesson results commit

This commit is contained in:
Artur Savitskiy 2024-06-04 08:43:38 +02:00
parent 82b9166af2
commit 209150d624
4 changed files with 150 additions and 40 deletions

16
HNS/MB/GameMode.py Normal file
View File

@ -0,0 +1,16 @@
from enum import Enum
class GameMode(Enum):
MENU = "MENU"
PLAN = "PLAN"
BATTLE = "BATTLE"
END = "END"
@staticmethod
def from_string(raw_value):
if raw_value:
value = raw_value.upper()
if value in GameMode.__members__:
return GameMode[value]
return GameMode.MENU

View File

@ -20,7 +20,7 @@ class ShipField:
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
self.ships = [4, 3, 3, 2, 2, 2, 1, 1, 1, 1]
self.field_mode = ShipMode.PUT
self.field_mode = ShipMode.INACTIVE
self.ship_size = 4
self.ship_direction = ShipDirection.VERTICAL
@ -74,7 +74,7 @@ class ShipField:
self.field[row * ShipField.field_size + c] = "p"
else:
self.field[row * ShipField.field_size + c] = "r"
else:
elif self.field_mode == ShipMode.SHOOT:
self.field[row * ShipField.field_size + col] += "+"
def clear_marker(self):
@ -232,11 +232,14 @@ class ShipField:
else:
self.ship_direction = ShipDirection.VERTICAL
def toggle_field_mode(self):
if self.field_mode == ShipMode.PUT:
self.field_mode = ShipMode.SHOOT
else:
self.field_mode = ShipMode.PUT
def set_field_mode(self, value):
if value is None:
return
if type(value) is not ShipMode:
return
self.field_mode = value
def print_field(self):
for r in range(0, ShipField.field_size):

View File

@ -4,7 +4,7 @@ from enum import Enum
class ShipMode(Enum):
PUT = "PUT"
SHOOT = "SHOOT"
UNKNOWN = "UNKNOWN"
INACTIVE = "INACTIVE"
@staticmethod
def from_string(raw_value):
@ -12,4 +12,4 @@ class ShipMode(Enum):
value = raw_value.upper()
if value in ShipMode.__members__:
return ShipMode[value]
return ShipMode.UNKNOWN
return ShipMode.INACTIVE

View File

@ -4,9 +4,11 @@ from tkinter import filedialog
from tkinter import *
from ShipField import ShipField
from ShipView import ShipView
from ShipMode import ShipMode
from GameMode import GameMode
def create_view(window, col_offset=0, row_offset=0):
def create_view(window):
field = ShipField()
buttons = []
view = ShipView(field, buttons)
@ -14,7 +16,6 @@ def create_view(window, col_offset=0, row_offset=0):
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.grid(column=c + col_offset, row=r + row_offset)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(view, x, y))
btn.bind('<Button-3>', lambda e: right_button_click(view))
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(view, x, y))
@ -24,6 +25,20 @@ def create_view(window, col_offset=0, row_offset=0):
return view
def show_view(view, col_offset=0, row_offset=0):
field_size = view.ship_field.field_size
for r in range(0, field_size):
for c in range(0, field_size):
btn = view.buttons[r * field_size + c]
btn.grid(column=c + col_offset, row=r + row_offset)
def hide_view(view):
for button in view.buttons:
button.grid_forget()
def colorize(view):
field = view.ship_field
for i in range(len(field.field)):
@ -50,9 +65,6 @@ def keypress_handler(e):
global active_view
if e.keysym.isnumeric():
active_view.ship_field.set_ship_size(int(e.keysym))
else:
if e.keysym == 'm':
active_view.ship_field.toggle_field_mode()
def left_button_click(view, row, col):
@ -109,54 +121,133 @@ def refresh_remaining_ships_label(view):
view.remaining_ships_text.set(text[:-2])
def next_game_mode():
global game_mode
if game_mode == GameMode.MENU:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.END
update_game_mode()
def update_game_mode():
global game_mode
if game_mode == GameMode.MENU:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
hide_view(my_view)
hide_view(enemy_view)
elif game_mode == GameMode.PLAN:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.PUT)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
start_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.BATTLE:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.END:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
hide_view(my_view)
hide_view(enemy_view)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
window = Tk()
window.title("Ship Craft!")
window.geometry('1020x540')
window.bind_all('<KeyPress>', keypress_handler)
start_column_my_field = 1
start_row_my_field = 1
start_column_enemy_field = start_column_my_field + ShipField.field_size + 1
start_row_enemy_field = start_row_my_field
col_vertical_separator = start_column_my_field + ShipField.field_size
row_horizontal_separator = start_row_my_field + ShipField.field_size
load_button_row = start_row_my_field + ShipField.field_size + 1
my_view = create_view(window, start_column_my_field, start_row_my_field)
enemy_view = create_view(window, start_column_enemy_field, start_row_enemy_field)
my_view = create_view(window)
enemy_view = create_view(window)
active_view = my_view
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ships_text)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ships_text)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_view))
savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_view))
loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
load_game_button = Button(window, text='LOAD', width=20, height=2)
exit_button = Button(window, text='EXIT', width=20, height=2)
game_mode = GameMode.MENU
update_game_mode()
window.mainloop()