Fix some bugs
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ca18b6efd1
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@ -0,0 +1,82 @@
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from tkinter import *
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field_size = 10
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mode = 0
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empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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my_field = list(empty_field)
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enemy_field = list(empty_field)
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buttons = []
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def set_ship(field, row, col, size, direction):
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if row < 0 or row > field_size - 1:
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return
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if col < 0 or col > field_size - 1:
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return
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if direction == 0:
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if row + size > field_size:
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return
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for r in range(row, row + size):
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index = r * field_size + col
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field[index] = '1'
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if direction == 1:
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if col + size > field_size - 1:
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return
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for c in range(col, col + size):
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index = row * field_size + c
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field[index] = '1'
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def draw_field(window, field):
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for row in range(0, field_size):
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for col in range(0, field_size):
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index = row * field_size + col
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bg = 'lightgray'
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if mode == 1:
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btn = Button(window, text="", bg=bg, width=5, height=2, command=lambda i=index: colorize(i, field))
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else:
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if field[index] == '1':
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bg = 'pink'
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btn = Button(window, text="", bg=bg, width=5, height=2)
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btn.grid(column=col, row=row)
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buttons.append(btn)
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def colorize(index, field):
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bg = 'black'
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if field[index] == '1':
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bg = 'red'
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buttons[index].configure(bg=bg)
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('450x410')
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set_ship(my_field, 1, 1, 4, 1)
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set_ship(my_field, 0, 6, 3, 0)
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set_ship(my_field, 9, 9, 1, 0)
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draw_field(window, my_field)
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window.mainloop()
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