New Version of ShipBattle

This commit is contained in:
danii 2024-06-03 13:20:55 +02:00
parent 001f87b1d2
commit 12cfbc7544
7 changed files with 194 additions and 145 deletions

View File

@ -1,11 +1,11 @@
from enum import Enum
class ShipDirection(Enum):
VERTICAL = "VERTICAL"
HORIZONTAL = "HORIZONTAL"
UNKNOWN = "UNKNOWN"
@staticmethod
def from_string(raw_value):
if raw_value:

View File

@ -32,7 +32,6 @@ class ShipField:
self.ship_size = obj['ship_size']
self.ship_direction = ShipDirection.from_string(obj['ship_direction'])
def __getitem__(self, item):
if item is None:
return None
@ -87,7 +86,6 @@ class ShipField:
if "+" in self.field[i]:
self.field[i] = self.field[i].replace("+", "")
def set_ship(self, row, col):
if row < 0 or row > self.field_size:
return
@ -110,7 +108,6 @@ class ShipField:
if self.ship_size in self.ships:
self.ships.remove(self.ship_size)
def get_ship(self, row, col):
if row < 0 or row > self.field_size:
return
@ -122,7 +119,6 @@ class ShipField:
ship_size = 1
ship_direction = ShipDirection.UNKNOWN
# check vertical
for r in range(row + 1, self.field_size):
if self.check_ship(r, col):
@ -140,7 +136,6 @@ class ShipField:
else:
break
if ship_direction == ShipDirection.UNKNOWN:
# check horizontal
for c in range(col + 1, self.field_size):
@ -160,9 +155,9 @@ class ShipField:
break
self.set_ship_direction(ship_direction)
self.set_ship_size(ship_size)
self.set_ship_size(self.ship_size)
self.ships.append(ship_size)
self.ships.append(self.ship_size)
def shoot(self, row, col):
if row < 0 or row > self.field_size - 1:
@ -251,7 +246,6 @@ class ShipField:
print(blocked_string[:-2] + ' ' + ship_string[:-2])
print("********************************************************************")
@staticmethod
def convert_to_json(obj):
if isinstance(obj, ShipField):

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@ -1,8 +1,8 @@
from unittest import TestCase
from ShipField import ShipField
from ShootResult import ShootResult
from ShipMode import ShipMode
from ShipDirection import ShipDirection
from ShipMode import ShipMode
class TestShipField(TestCase):
@ -66,7 +66,6 @@ class TestShipField(TestCase):
ship_field.field[0] = 'p'
ship_field.field[ship_field.field_size - 1] = 'p'
ship_field.field[ship_field.field_size - 4] = 'r'
ship_field.clear_marker()
self.assertNotIn('p', ship_field.field)
@ -118,102 +117,135 @@ class TestShipField(TestCase):
new_field_string = str.join(' ', ship_field.field)
self.assertEqual(new_field_string, old_field_string)
def test_set_ship_size4_vertical_direction(self):
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(0) #vertikal
ship_field.set_ship(6, 3)
self.assertEqual(ship_field.field[63].strip(), '1')
self.assertEqual(ship_field.field[73].strip(), '1')
self.assertEqual(ship_field.field[83].strip(), '1')
self.assertEqual(ship_field.field[93].strip(), '1')
def test_set_ship_size4_horizontal_direction(self):
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
ship_field.set_ship(6, 3)
self.assertEqual(ship_field.field[63].strip(), '1')
self.assertEqual(ship_field.field[64].strip(), '1')
self.assertEqual(ship_field.field[65].strip(), '1')
self.assertEqual(ship_field.field[66].strip(), '1')
def test_set_ship_size4_vertical_direction_outofrange(self):
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(0)
old_field_string = str.join(' ', ship_field.field)
ship_field.set_ship(7, 3)
new_field_string = str.join(' ', ship_field.field)
self.assertEqual(new_field_string, old_field_string)
def test_check_possible(self):
def test_check_possible_false(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
# action действие
ship_field.set_ship(5, 3)
# assertion проверка занятых
self.assertEqual(ship_field.check_possible(5, 3), False)
self.assertEqual(ship_field.check_possible(5, 4), False)
self.assertEqual(ship_field.check_possible(5, 5), False)
self.assertEqual(ship_field.check_possible(5, 6), False)
# проверка строки ниже
self.assertEqual(ship_field.check_possible(6, 3), False)
self.assertEqual(ship_field.check_possible(6, 4), False)
self.assertEqual(ship_field.check_possible(6, 5), False)
self.assertEqual(ship_field.check_possible(6, 6), False)
# проверка строки выше
self.assertEqual(ship_field.check_possible(4, 3), False)
self.assertEqual(ship_field.check_possible(4, 4), False)
self.assertEqual(ship_field.check_possible(4, 5), False)
self.assertEqual(ship_field.check_possible(4, 6), False)
def test_check_possible_true(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
# action действие
ship_field.set_ship(5, 3)
# проверка свободных ниже на 2 строки
self.assertEqual(ship_field.check_possible(7, 3), True)
self.assertEqual(ship_field.check_possible(7, 4), True)
self.assertEqual(ship_field.check_possible(7, 5), True)
self.assertEqual(ship_field.check_possible(7, 6), True)
# проверка свободных выше на 2 строки
self.assertEqual(ship_field.check_possible(3, 3), True)
self.assertEqual(ship_field.check_possible(3, 4), True)
self.assertEqual(ship_field.check_possible(3, 5), True)
self.assertEqual(ship_field.check_possible(3, 6), True)
def test_check_blocked(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
# action действие
ship_field.set_ship(5, 3)
self.assertEqual(ship_field.check_possible(5, 3), False)
self.assertEqual(ship_field.check_possible(5, 4), False)
self.assertEqual(ship_field.check_possible(5, 5), False)
self.assertEqual(ship_field.check_possible(5, 6), False)
self.assertEqual(ship_field.check_possible(6, 3), False)
self.assertEqual(ship_field.check_possible(6, 4), False)
self.assertEqual(ship_field.check_possible(6, 5), False)
self.assertEqual(ship_field.check_possible(6, 6), False)
self.assertEqual(ship_field.check_possible(7, 3), True)
self.assertEqual(ship_field.check_possible(7, 4), True)
self.assertEqual(ship_field.check_possible(7, 5), True)
self.assertEqual(ship_field.check_possible(7, 6), True)
# assertion проверка занятых
self.assertEqual(ship_field.check_blocked(5, 3), False)
self.assertEqual(ship_field.check_blocked(5, 4), False)
self.assertEqual(ship_field.check_blocked(5, 5), False)
self.assertEqual(ship_field.check_blocked(5, 6), False)
#проверка строки ниже
self.assertEqual(ship_field.check_blocked(6, 3), False)
self.assertEqual(ship_field.check_blocked(6, 4), False)
self.assertEqual(ship_field.check_blocked(6, 5), False)
self.assertEqual(ship_field.check_blocked(6, 7), False)
#проверка свободных ниже на 2 строки
self.assertEqual(ship_field.check_blocked(7, 3), True)
self.assertEqual(ship_field.check_blocked(7, 4), True)
self.assertEqual(ship_field.check_blocked(7, 5), True)
self.assertEqual(ship_field.check_blocked(7, 6), True)
def test_set_ship_direction(self):
ship_field = ShipField()
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
self.assertEqual(ship_field.ship_direction, ShipDirection.HORIZONTAL)
ship_field = ShipField() # Заводим объект типа ShipField
ship_field.set_ship_direction(ShipDirection.VERTICAL)
self.assertEqual(ship_field.ship_direction, ShipDirection.VERTICAL)
def test_toggle_ship_direction(self):
ship_field = ShipField()
ship_field.toggle_ship_direction()
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
self.assertEqual(ship_field.ship_direction, ShipDirection.HORIZONTAL)
ship_field.toggle_ship_direction()
def test_set_ship_direction_outofrange(self):
ship_field = ShipField() # Заводим объект типа ShipField
ship_field.set_ship_direction(1)
ship_field.set_ship_direction(-1)
ship_field.set_ship_direction(2)
self.assertEqual(ship_field.ship_direction, ShipDirection.VERTICAL)
def test_set_ship_direction_wrongtype(self):
ship_field = ShipField() # Заводим объект типа ShipField
ship_field.set_ship_direction(1)
ship_field.set_ship_direction(None)
ship_field.set_ship_direction([2])
ship_field.set_ship_direction({})
self.assertEqual(ship_field.ship_direction, ShipDirection.VERTICAL)
def test_toggle_ship_direction(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
# action действие
ship_field.toggle_ship_direction()
# assertion проверка
self.assertEqual(ship_field.ship_direction, ShipDirection.VERTICAL)
ship_field.toggle_ship_direction()
self.assertEqual(ship_field.ship_direction, ShipDirection.HORIZONTAL)
def test_set_ship(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.HORIZONTAL)
# action действие
ship_field.set_ship(5, 3)
# assertion проверка
self.assertEqual(ship_field.field[53].strip(), '1')
self.assertEqual(ship_field.field[54].strip(), '1')
self.assertEqual(ship_field.field[55].strip(), '1')
self.assertEqual(ship_field.field[56].strip(), '1')
def test_set_ship_size4_vertical_outofrange(self):
# arrangement установка
ship_field = ShipField()
ship_field.set_ship_size(4)
ship_field.set_ship_direction(ShipDirection.VERTICAL)
old_field_string = str.join(" ", ship_field.field)
# action действие
ship_field.set_ship(7, 3)
# assertion проверка
new_field_string = str.join(" ", ship_field.field)
self.assertEqual(new_field_string, old_field_string)

View File

@ -1,11 +1,11 @@
from enum import Enum
class ShipMode(Enum):
PUT = "PUT"
SHOOT = "SHOOT"
UNKNOWN = "UNKNOWN"
@staticmethod
def from_string(raw_value):
if raw_value:

View File

@ -9,14 +9,15 @@ my_field = ShipField()
enemy_field = ShipField()
active_field = my_field
active_text = {}
def draw_field(window, field, col_offset):
def draw_field(window, field, col_offset=0, row_offset=0):
buttons = []
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.grid(column=c + col_offset, row=r)
btn.grid(column=c + col_offset, row=r + row_offset)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(buttons, x, y))
btn.bind('<Button-3>', right_button_click)
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(buttons, x, y))
@ -54,10 +55,13 @@ def keypress_handler(e):
def left_button_click(buttons, row, col):
global active_field
global active_text
active_field.action(row, col)
colorize(active_field, buttons)
refresh_remaining_ships_label(active_field, active_text)
def right_button_click(d):
global active_field
@ -66,14 +70,17 @@ def right_button_click(d):
def button_enter(buttons, row, col):
global active_field
global active_text
if buttons == my_buttons:
active_field = my_field
active_text = my_remainingShipsText
enemy_field.clear_marker()
my_field.target(row, col)
elif buttons == enemy_buttons:
active_field = enemy_field
active_text = enemy_remainingShipsText
my_field.clear_marker()
enemy_field.target(row, col)
@ -81,68 +88,84 @@ def button_enter(buttons, row, col):
colorize(enemy_field, enemy_buttons)
def savebutton_click():
def savebutton_click(field):
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, 'w') as f:
json.dump({'my_field': my_field}, f, default=ShipField.convert_to_json)
json.dump({'shipField': field}, f, default=ShipField.convert_to_json)
def loadbutton_click():
global my_field
def loadbutton_click(field, buttons):
file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
if os.path.isfile(file_path):
with open(file_path) as lines:
my_field.from_json(json.load(lines)["my_field"])
field.from_json(json.load(lines)["shipField"])
colorize(my_field, my_buttons)
colorize(field, buttons)
def savebutton_click_enemy():
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
def refresh_remaining_ships_label(field, stringvar):
text = ''
for i in range(1, 5):
count = field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
if file_path:
with open(file_path, 'w') as f:
json.dump({'enemy_field': enemy_field}, f, default=ShipField.convert_to_json)
def loadbutton_click_enemy():
global enemy_field
file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
if os.path.isfile(file_path):
with open(file_path) as lines:
enemy_field.from_json(json.load(lines)["enemy_field"])
colorize(enemy_field, enemy_buttons)
stringvar.set(text[:-2])
window = Tk()
window.title("Ship Craft!")
window.geometry('940x510')
window.geometry('1020x540')
window.bind_all('<KeyPress>', keypress_handler)
my_buttons = draw_field(window, my_field, 0)
enemy_buttons = draw_field(window, enemy_field, 11)
my_remainingShipsText = StringVar()
enemy_remainingShipsText = StringVar()
lbl = Label(window, text='', width=5, height=2)
lbl.grid(column=10, row=0)
start_column_my_field = 1
start_row_my_field = 1
savebutton = Button(window, text='Save', width=20, height=2, command=savebutton_click)
savebutton.grid(column=0, row=11, columnspan=4)
start_column_enemy_field = start_column_my_field + my_field.field_size + 1
start_row_enemy_field = start_row_my_field
loadbutton = Button(window, text='Load', width=20, height=2, command=loadbutton_click)
loadbutton.grid(column=5, row=11, columnspan=4)
col_vertical_separator = start_column_my_field + my_field.field_size
row_horizontal_separator = start_row_my_field + my_field.field_size
savebutton_enemy = Button(window, text='Save_enemy', width=20, height=2, command=savebutton_click_enemy)
savebutton_enemy.grid(column=11, row=11, columnspan=4)
load_button_row = start_row_my_field + my_field.field_size + 1
loadbutton_enemy = Button(window, text='Load_enemy', width=20, height=2, command=loadbutton_click_enemy)
loadbutton_enemy.grid(column=16, row=11, columnspan=4)
my_buttons = draw_field(window, my_field, start_column_my_field, start_row_my_field)
enemy_buttons = draw_field(window, enemy_field, start_column_enemy_field, start_row_enemy_field)
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_remainingShipsText)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_remainingShipsText)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_field))
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_field, my_buttons))
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_field))
savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_field, enemy_buttons))
loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
window.mainloop()