New change in Ship Battle

This commit is contained in:
danii 2023-11-13 10:50:09 +01:00
parent 7aaeeb0adc
commit 3e7ee1386a
1 changed files with 54 additions and 67 deletions

View File

@ -1,4 +1,9 @@
from tkinter import * from tkinter import *
from enum import Enum
field_size = 10
buttons = []
empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
@ -11,102 +16,84 @@ empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
my_field = list(empty_field) my_field = list(empty_field)
enemy_field = list(empty_field) enemy_field = list(empty_field)
class ShootResult(Enum):
Empty = "EMPTY"
Damaged = "DAMAGED"
Killed = "KILLED"
Undefined = "UNDEFINED"
def set_ship(row, col, size, direction): def set_ship(row, col, size, direction):
# size: 1, 2, 3, 4
# direction: вниз(0), вправо(1)
field_size = 10
if row < 0 or row > field_size - 1: if row < 0 or row > field_size - 1:
return return
if col < 0 or col > field_size - 1: if col < 0 or col > field_size - 1:
return return
index = row * field_size *col index = row * field_size *col
if direction == 0: if direction == 0:
if field_size - row < size: if field_size - row < size:
return return
for r in range(row, row + size): for r in range(row, row + size):
index = r * field_size + col index = r * field_size + col
my_field[index] = '1' my_field[index] = '1'
if direction == 1: if direction == 1:
if field_size - col < size: if field_size - col < size:
return return
for c in range (col, col + size): for c in range (col, col + size):
index = row * field_size + c index = row * field_size + c
my_field[index] = '1' my_field[index] = "1"
def shoot(field, row, col):
if row < 0 or row > field_size - 1:
return
if col < 0 or col > field_size - 1:
return
index = row * field_size *col
if field[index] == "":
field[index] = 0
return ShootResult.Empty
elif field[index] == "1":
field[index] = "\\"
return ShootResult.Damaged
elif field[index] == "1" or field[index] == "\\" or field[index] == "X":
return ShootResult.Damaged
def draw_field(window, field): def draw_field(window, field):
canvas = Canvas(window, width=500, height=500) for r in range(0, field_size):
canvas.pack() for c in range(0, field_size):
bg = 'white'
index = r * field_size +c
if field[index] == '1':
bg = 'pink'
btn = Button(window, text="", bg=bg, width=5, height=2)
btn.grid(column=c, row=r)
buttons.append(btn)
square_size = 50 def colorize(field, buttons):
bg = "grey"
for row in range(10): for i in range(len(field)):
for col in range(10): if i == '1':
if (row + col) % 2 == 0: bg = 'pink'
color = 'white' elif i == '\\':
else: bg = 'red'
color = 'blue' elif i == '0':
if my_field[row*10 + col] == '1': bg = 'black'
color = 'red' buttons.configure(bg=bg)
x1 = col * square_size
y1 = row * square_size
x2 = x1 * square_size
y2 = y1 * square_size
canvas.create_rectangle(x1, y1, x2, y2, fill=color)
window = Tk() window = Tk()
window.title("Ship Craft!") window.title("Ship Craft!")
window.geometry('800x600') window.geometry('450x410')
set_ship(1, 1, 4, 1) set_ship(1, 1, 4, 1)
set_ship(0, 6, 3, 0)
set_ship(7, 3, 1, 0)
draw_field(window, my_field) draw_field(window, my_field)
window.mainloop() window.mainloop()
# set_ship(1, 1, 4, 1)
step1_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', '1', '1', '1', '1', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
# set_ship(0, 5, 3, 0)
step2_field = [' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']