Homework
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@ -9,7 +9,7 @@ class ShipDirection(Enum):
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@staticmethod
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def from_string(raw_value):
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if raw_value:
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value = raw_value.lower().capitalize()
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value = raw_value.upper()
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if value in ShipDirection.__members__:
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return ShipDirection[value]
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return ShipDirection.UNKNOWN
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@ -29,9 +29,9 @@ class ShipField:
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self.field = obj['field']
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self.ships = obj['ships']
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self.field_size = obj['field_size']
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self.field_mode = obj['field_mode']
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self.field_mode = ShipMode.from_string(obj['field_mode'])
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self.ship_size = obj['ship_size']
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self.ship_direction = obj['ship_direction']
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self.ship_direction = ShipDirection.from_string(obj['ship_direction'])
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def __getitem__(self, item):
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@ -82,7 +82,8 @@ class ShipField:
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else:
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self.field[row * self.field_size + col] = "+"
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self.field[row * self.field_size + col] += "+"
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def clear_marker(self):
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for i in range(0, len(self.field)):
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@ -91,7 +92,8 @@ class ShipField:
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if "+" in self.field[i]:
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self.field[i] = self.field[i].replace("+", "")
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def set_ship(self, row, col):
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if row < 0 or row > self.field_size:
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return
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@ -114,6 +116,7 @@ class ShipField:
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if self.ship_size in self.ships:
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self.ships.remove(self.ship_size)
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def get_ship(self, row, col):
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if row < 0 or row > self.field_size:
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return
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@ -2,4 +2,14 @@ from enum import Enum
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class ShipMode(Enum):
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PUT = "PUT"
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SHOOT = "SHOOT"
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SHOOT = "SHOOT"
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UNKNOWN = "UNKNOWN"
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@staticmethod
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def from_string(raw_value):
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if raw_value:
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value = raw_value.upper()
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if value in ShipMode.__members__:
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return ShipMode[value]
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return ShipMode.UNKNOWN
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@ -0,0 +1 @@
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{"enemy_field": {"field": [" ", " ", " ", "1", "", "", "", "1", "1", "1", " ", "1", " ", " ", "", "", "", "", "", "", " ", "1", "", "", "1", "", "", "", "", "", " ", "1", "", "", "1", "", "", "", "1", "1", " ", "1", "", "", "", "", "", "", "", "", " ", "", "", "", "", "", " ", "", "", "", "", "", "1", "", "", "", "", "", "1", " ", "", "", "", "", "", "", "", "", "", " ", "", "", "", "", " ", "", " ", " ", " ", " ", "1", "1", " ", " ", "1", "", " ", "1", "1", "1"], "ships": [], "field_size": 10, "field_mode": "PUT", "ship_size": 1, "ship_direction": "VERTICAL"}}
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@ -1,4 +1,7 @@
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import json
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import os
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import time
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from tkinter import filedialog
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from tkinter import *
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from ShipField import ShipField
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@ -33,10 +36,10 @@ def colorize(field, buttons):
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bg = 'black'
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if field.field[i] == "p":
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bg = 'blue'
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if field.field[i] == "r":
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bg = 'red'
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if "+" in field.field[i]:
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bg = 'orange'
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if "r" in field[i]:
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bg = 'red'
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buttons[i].configure(bg=bg)
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@ -78,20 +81,46 @@ def button_enter(buttons, row, col):
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colorize(enemy_field, enemy_buttons)
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def savebutton_click(event):
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with open('test.json', 'w') as f:
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json.dump({'my_field': my_field}, f, default=ShipField.convert_to_json)
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def savebutton_click():
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file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
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if file_path:
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with open(file_path, 'w') as f:
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json.dump({'my_field': my_field}, f, default=ShipField.convert_to_json)
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def loadbutton_click(event):
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def loadbutton_click():
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global my_field
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with open('test.json') as lines:
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my_field.from_json(json.load(lines)["my_field"])
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file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
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if os.path.isfile(file_path):
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with open(file_path) as lines:
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my_field.from_json(json.load(lines)["my_field"])
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colorize(my_field, my_buttons)
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def savebutton_click_enemy():
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file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
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if file_path:
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with open(file_path, 'w') as f:
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json.dump({'enemy_field': enemy_field}, f, default=ShipField.convert_to_json)
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def loadbutton_click_enemy():
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global enemy_field
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file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
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if os.path.isfile(file_path):
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with open(file_path) as lines:
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enemy_field.from_json(json.load(lines)["enemy_field"])
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colorize(enemy_field, enemy_buttons)
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('940x510')
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@ -103,13 +132,17 @@ enemy_buttons = draw_field(window, enemy_field, 11)
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lbl = Label(window, text='', width=5, height=2)
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lbl.grid(column=10, row=0)
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savebutton = Button(window, text='Save', width=20, height=2)
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savebutton.bind('<Button-1>', savebutton_click)
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savebutton = Button(window, text='Save', width=20, height=2, command=savebutton_click)
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savebutton.grid(column=0, row=11, columnspan=4)
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loadbutton = Button(window, text='Load', width=20, height=2)
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loadbutton.bind('<Button-1>', loadbutton_click)
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loadbutton = Button(window, text='Load', width=20, height=2, command=loadbutton_click)
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loadbutton.grid(column=5, row=11, columnspan=4)
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savebutton_enemy = Button(window, text='Save_enemy', width=20, height=2, command=savebutton_click_enemy)
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savebutton_enemy.grid(column=11, row=11, columnspan=4)
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loadbutton_enemy = Button(window, text='Load_enemy', width=20, height=2, command=loadbutton_click_enemy)
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loadbutton_enemy.grid(column=16, row=11, columnspan=4)
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window.mainloop()
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@ -0,0 +1 @@
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{"my_field": {"field": ["1", "", "", "", "1", "1", "", "", "", "1", "1", "", "", "", "", "", "", "", "", "1", "1", "", "", "", "", "", "", "", "", "1", "", "", "", "", "1", "", "", "", " ", " ", "", "", "", "", "", " ", "", "", " ", "", "1", "", "", "", "", "", "", "", "", "1", "", "", "", "", " ", "", "", "", "", "1", "", "", "", "1", "", "", "1", "", "", "", "", "", "", "", "", "", " ", " ", " ", " ", "1", "1", "1", "1", "", "r", " ", " ", "1", "1"], "ships": [], "field_size": 10, "field_mode": "PUT", "ship_size": 1, "ship_direction": "VERTICAL"}}
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@ -1 +1 @@
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{"my_field": {"field": ["1", "", "", " ", " ", "1", "1", "1", " ", "1", " ", " ", " ", "", " ", " ", "", "", " ", "1", " ", "1", "", "", "", " ", "", "1", "", "", " ", "1", "", "", "", "", "", "", "", "", " ", "1", "", "", "", "1", "", "", "", "", " ", "1", "", "", "", "1", "", "", "", "", "", "", "", "", "", "", "", "", "1", "", "", "", "", "", "", "", "", "", "", "", "1", "", "1", "", "r", " ", " ", " ", " ", " ", "1", " ", "", " ", " ", " ", " ", "1", "1", "1"], "ships": [], "field_size": 10, "field_mode": "PUT", "ship_size": 1, "ship_direction": "VERTICAL"}}
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{"my_field": {"field": ["1", "", "", " ", " ", "1", "1", "1", " ", "1", " ", " ", " ", "", " ", " ", "", "", " ", "1", "", "1", "", "", "", " ", "", "1", "", "", "", "1", "", "", "", "", "", "", "", "", "", "1", "", "", "", "1", "", "", "", "", "", "1", "", "", "", "1", "", "", "", "", "", "", "", "", "", "", "", "", "1", "", "", "", "", "", "", "", "", "", "", "", "1", "", "1", "", "", " ", " ", " ", " ", " ", "1", " ", "", " ", " ", "", " ", "1", "1", "1"], "ships": [], "field_size": 10, "field_mode": "PUT", "ship_size": 4, "ship_direction": "VERTICAL"}}
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