from tkinter import * from enum import Enum field_size = 10 buttons = [] empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] my_field = list(empty_field) enemy_field = list(empty_field) class ShootResult(Enum): Empty = "EMPTY" Damaged = "DAMAGED" Killed = "KILLED" Undefined = "UNDEFINED" def set_ship(row, col, size, direction): if row < 0 or row > field_size - 1: return if col < 0 or col > field_size - 1: return index = row * field_size *col if direction == 0: if field_size - row < size: return for r in range(row, row + size): index = r * field_size + col my_field[index] = '1' if direction == 1: if field_size - col < size: return for c in range (col, col + size): index = row * field_size + c my_field[index] = "1" def shoot(field, row, col): if row < 0 or row > field_size - 1: return if col < 0 or col > field_size - 1: return index = row * field_size *col if field[index] == "": field[index] = 0 return ShootResult.Empty elif field[index] == "1": field[index] = "\\" return ShootResult.Damaged elif field[index] == "1" or field[index] == "\\" or field[index] == "X": return ShootResult.Damaged def draw_field(window, field): for r in range(0, field_size): for c in range(0, field_size): bg = 'white' index = r * field_size +c if field[index] == '1': bg = 'pink' btn = Button(window, text="", bg=bg, width=5, height=2) btn.grid(column=c, row=r) buttons.append(btn) def colorize(field, buttons): bg = "grey" for i in range(len(field)): if i == '1': bg = 'pink' elif i == '\\': bg = 'red' elif i == '0': bg = 'black' buttons.configure(bg=bg) window = Tk() window.title("Ship Craft!") window.geometry('450x410') set_ship(1, 1, 4, 1) set_ship(0, 6, 3, 0) set_ship(7, 3, 1, 0) draw_field(window, my_field) window.mainloop()