from tkinter import * from enum import Enum field_size = 10 ship_size = [] buttons = [] empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] my_field = list(empty_field) enemy_field = list(empty_field) class ShootResult(Enum): Empty = "EMPTY" Damaged = "DAMAGED" Killed = "KILLED" Undefined = "UNDEFINED" def set_ship(row, col, size, direction): if row < 0 or row > field_size - 1: return if col < 0 or col > field_size - 1: return index = row * field_size + col if direction == 0: if field_size - row < size: return for r in range(row, row + size): index = r * field_size + col my_field[index] = "1" if direction == 1: if field_size - col < size: return for c in range (col, col + size): index = row * field_size + c my_field[index] = "1" def shoot(field, row, col): if row < 0 or row > field_size - 1: return ShootResult.Undefined if col < 0 or col > field_size - 1: return ShootResult.Undefined index = row * field_size + col if (field[index]).strip() == "": field[index] = "0" return ShootResult.Empty elif field[index] == "1": field[index] = "\\" return ShootResult.Damaged elif field[index] == "1" or field[index] == "\\" or field[index] == "X": return ShootResult.Undefined else: return ShootResult.Undefined def draw_field(window, field): for r in range(0, field_size): for c in range(0, field_size): index = r * field_size + c bg = 'white' if field[index] == '1': bg = 'pink' btn = Button(window, text='', bg=bg, width=5, height=2) btn.grid(column=c, row=r) btn.bind('', lambda e, x=r, y=c: button_click(field, x, y)) buttons.append(btn) def colorize(field, buttons): for i in range(len(field)): bg = "white" if field[i] == '1': bg = 'pink' if field[i] == '\\': bg = 'red' if field[i] == '0': bg = 'black' buttons[i].configure(bg=bg) def check_possible(field, row, col): # Функция должна возвращать True, если можно поставить сюда корабль, # в противном случае - False if ship_direction == 0: if field_size - row >= ship_size: for r in range(col, col + ship_size): if check_blocked(field, row, col): return True if ship_direction == 1: if field_size - col >= ship_size: for c in range(row, row + ship_size): if check_blocked(field, row, col): return True return False def check_blocked(field, row, col): # Функция возвращает True, если все клетки вокруг клетки с координатами row, col # либо находятся за пределами поля, либо в них нет корабля/они пустые # Во всех других случаях, функция возвращает False for r in range(row - 1, row + 2): for c in range(col - 1, col + 2): if 0 < r < field_size and 0 < c < field_size: if (field[r * field_size + c]).strip() != '': return False return True def button_click(field, row, col): shoot(field, row, col) colorize(field, buttons) window = Tk() window.title("Ship Craft!") window.geometry('450x410') set_ship(1, 1, 4, 1) set_ship(0, 6, 3, 0) set_ship(7, 3, 1, 0) set_ship(9, 9, 1, 0) set_ship(5, 8, 3, 0) draw_field(window, my_field) colorize(my_field, buttons) #window.mainloop() # for r in range(0, field_size): # blocked_string = '' # ship_string = '' # for c in range(0, field_size): # blocked_string += str(check_blocked(my_field, r, c))[0] + ', ' # ship_string += my_field[r * field_size + c] + ', ' # print(blocked_string[:-2] + ' ' + ship_string[:-2]) # for r in range(0, field_size): # blocked_string = '' # ship_string = '' # for c in range(0, field_size): # blocked_string += str(check_possible(my_field, r, c))[0] + ', ' # ship_string += my_field[r * field_size + c] + ', ' # print(blocked_string[:-2] + ' ' + ship_string[:-2])