221 lines
6.2 KiB
Python
221 lines
6.2 KiB
Python
from tkinter import *
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from enum import Enum
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field_size = 10
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ship_size = 4
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ship_direction = 0
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field_mode = 0
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buttons = []
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empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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my_field = list(empty_field)
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enemy_field = list(empty_field)
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class ShootResult(Enum):
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Empty = "EMPTY"
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Damaged = "DAMAGED"
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Killed = "KILLED"
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Undefined = "UNDEFINED"
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def set_ship(row, col, size, direction):
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if row < 0 or row > field_size - 1:
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return
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if col < 0 or col > field_size - 1:
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return
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index = row * field_size + col
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if direction == 0:
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if field_size - row < size:
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return
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for r in range(row, row + size):
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index = r * field_size + col
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my_field[index] = '1'
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if direction == 1:
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if field_size - col < size:
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return
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for c in range (col, col + size):
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index = row * field_size + c
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my_field[index] = '1'
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def shoot(field, row, col):
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if row < 0 or row > field_size - 1:
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return ShootResult.Undefined
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if col < 0 or col > field_size - 1:
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return ShootResult.Undefined
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index = row * field_size + col
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if (field[index]).strip() == "":
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field[index] = "0"
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return ShootResult.Empty
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elif field[index] == "1":
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field[index] = "\\"
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return ShootResult.Damaged
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elif field[index] == "1" or field[index] == "\\" or field[index] == "X":
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return ShootResult.Undefined
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else:
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return ShootResult.Undefined
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def draw_field(window, field):
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for r in range(0, field_size):
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for c in range(0, field_size):
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index = r * field_size + c
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c, row=r)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(field, x, y))
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btn.bind('<Button-3>', lambda e, x=r, y=c: right_button_click(field, x, y))
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(field, x, y))
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for i in range(1, 5):
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window.bind(str(i), lambda size=i: change_ship_size(size))
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buttons.append(btn)
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def colorize(field, buttons):
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for i in range(len(field)):
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bg = "white"
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if field[i] == '1':
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bg = 'pink'
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if field[i] == '\\':
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bg = 'red'
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if field[i] == '0':
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bg = 'black'
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if field[i] == 'p':
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bg = 'blue'
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buttons[i].configure(bg=bg)
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def check_possible(field, row, col):
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if ship_direction == 0:
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if field_size - row >= ship_size:
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for r in range(row, row + ship_size):
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if not check_blocked(field, r, col):
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return False
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return True
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if ship_direction == 1:
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if field_size - col >= ship_size:
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for c in range(col, col + ship_size):
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if not check_blocked(field, row, c):
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return False
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return True
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return False
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def check_blocked(field, row, col):
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for r in range(row - 1, row + 2):
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for c in range(col - 1, col + 2):
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if 0 < r < field_size and 0 < c < field_size:
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cell = (field[r * field_size + c]).strip()
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if cell != '' and cell != 'p':
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return False
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return True
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def left_button_click(field, row, col):
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# if field[row * field_size + col] == 'p':
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# set_ship(row, col, ship_size, ship_direction)
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# else:
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# shoot(field, row, col)
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if field_mode == 0:
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if check_blocked(field, row, col):
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set_ship(row, col, ship_size, ship_direction)
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else:
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shoot(field, row, col)
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colorize(field, buttons)
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def right_button_click(field, row, col):
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global ship_direction
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if field_mode == 0 and check_possible(field, row, col):
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ship_direction = (ship_direction + 1) % 2
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# global ship_direction
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# if field_mode == 0:
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# if ship_direction == 0:
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# ship_direction = 1
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# else:
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# ship_direction = 0
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def button_enter(field, row, col):
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for i in range(0, len(field)):
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if field[i] == 'p':
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field[i] = ' '
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if check_possible (field, row, col):
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if ship_direction == 0:
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for r in range(row, row + ship_size):
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field[r * field_size + col] = 'p'
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if ship_direction == 1:
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for c in range(col, col + ship_size):
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field[row * field_size + c] = 'p'
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colorize(field, buttons)
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def change_ship_size(new_size):
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global ship_size
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if 1 <= new_size <= 4:
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ship_size = new_size
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('450x410')
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set_ship(1, 1, 4, 1)
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set_ship(0, 6, 3, 0)
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set_ship(7, 3, 1, 0)
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set_ship(9, 9, 1, 0)
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set_ship(5, 8, 3, 0)
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draw_field(window, my_field)
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colorize(my_field, buttons)
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window.mainloop()
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# for r in range(0, field_size):
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# blocked_string = ''
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# ship_string = ''
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# for c in range(0, field_size):
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# blocked_string += str(check_blocked(my_field, r, c))[0] + ', '
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# ship_string += my_field[r * field_size + c] + ', '
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# print(blocked_string[:-2] + ' ' + ship_string[:-2])
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# print("#########################################################################")
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# for r in range(0, field_size):
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# possible_string = ''
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# impossible_string = ''
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# for c in range(0, field_size):
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# possible_string += str(check_possible(my_field, r, c))[0] + ', '
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# impossible_string += my_field[r * field_size + c] + ', '
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# print(possible_string[:-2] + ' ' + impossible_string[:-2])' |