Add "BACK TO MENU" button to END-screen
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@ -159,6 +159,8 @@ def next_game_mode():
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game_mode = GameMode.BATTLE
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elif game_mode == GameMode.BATTLE:
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game_mode = GameMode.END
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elif game_mode == GameMode.END:
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game_mode = GameMode.MENU
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update_game_mode()
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@ -181,6 +183,8 @@ def update_game_mode():
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load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
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exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
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end_button.grid_forget()
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hide_view(my_view)
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hide_view(enemy_view)
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@ -201,6 +205,7 @@ def update_game_mode():
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start_button.grid(column=start_column_my_field + 11, row=load_button_row, columnspan=4)
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load_game_button.grid_forget()
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exit_button.grid_forget()
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end_button.grid_forget()
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show_view(my_view, start_column_my_field, start_row_my_field)
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show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
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@ -219,6 +224,7 @@ def update_game_mode():
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start_button.grid_forget()
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load_game_button.grid_forget()
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exit_button.grid_forget()
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end_button.grid_forget()
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show_view(my_view, start_column_my_field, start_row_my_field)
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show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
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@ -237,6 +243,7 @@ def update_game_mode():
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start_button.grid_forget()
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load_game_button.grid_forget()
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exit_button.grid_forget()
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end_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
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hide_view(my_view)
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hide_view(enemy_view)
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@ -268,19 +275,16 @@ lbl_left_vertical = Label(window, text='', width=5, height=2)
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lbl_center_vertical = Label(window, text='', width=5, height=2)
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lbl_upper_horizontal = Label(window, text='', width=5, height=2)
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lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ship_text)
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lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ship_text)
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savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
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loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
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start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
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load_game_button = Button(window, text='LOAD', width=20, height=2)
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exit_button = Button(window, text='EXIT', width=20, height=2)
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end_button = Button(window, text='BACK TO MENU', width=20, height=2, command=next_game_mode)
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game_mode = GameMode.MENU
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update_game_mode()
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