загружаю код с учетом разбора 11 урока
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@ -7,6 +7,7 @@ buttons = []
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field_size = 10
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ship_size = 4
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ship_direction = 0
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field_mode = 0
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empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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@ -33,22 +34,22 @@ class ShootResult(Enum):
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UNDEFINED = "UNDEFINED"
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def set_ship(row, col, size, direction):
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def set_ship(row, col, ship_size, direction):
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if row < 0 or row > field_size:
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return
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if col < 0 or col > field_size:
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return
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index = row * field_size + col
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if direction == 0:
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if field_size - row < size:
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if field_size - row < ship_size:
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return
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for r in range(row, row + size):
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for r in range(row, row + ship_size):
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index = r * field_size + col
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my_field[index] = "1"
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if direction == 1:
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if field_size - col < size:
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if field_size - col < ship_size:
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return
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for c in range(col, col + size):
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for c in range(col, col + ship_size):
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index = row * field_size + c
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my_field[index] = "1"
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@ -73,12 +74,10 @@ def draw_field(window, field):
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for r in range(0, field_size):
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for c in range(0, field_size):
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index = r * field_size + c
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bg = 'white'
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if field[index] == "1":
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bg = 'pink'
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btn = Button(window, text='', bg=bg, width=5, height=2)
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c, row=r)
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btn.bind('<Button-1>', lambda e, x=r, y=c: button_click(field, x, y))
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(field, x, y))
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btn.bind('<Button-3>', lambda e, x=r, y=c: right_button_click(field, x, y))
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(field, x, y))
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buttons.append(btn)
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@ -92,26 +91,41 @@ def colorize(field, buttons):
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bg = 'red'
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if field[i] == "0":
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bg = 'black'
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if field[i] == "p":
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bg = 'blue'
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buttons[i].configure(bg=bg)
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def button_click(field, row, col):
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shoot(field, row, col)
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def left_button_click(field, row, col):
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if field_mode == 0:
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if check_possible(field, row, col):
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set_ship(row, col,ship_size, ship_direction)
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elif field_mode == 1:
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shoot(field, row, col)
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colorize(field, buttons)
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def button_enter(field, row, col):
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if ship_direction == 0:
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if field_size - row < ship_size:
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print("Not OK")
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return
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if ship_direction == 1:
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if field_size - col < ship_size:
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print("Not OK")
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return
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print("OK")
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def right_button_click(field, row, col):
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pass
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def button_enter(field, row, col):
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if field_mode == 0:
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for i in range(0, len(field)):
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if field[i] == "p":
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field[i] = ''
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if check_possible(field, row, col):
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if ship_direction == 0:
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for r in range(row, row + ship_size):
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field[r * field_size + col] = "p"
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if ship_direction == 1:
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for c in range(col, col + ship_size):
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field[row * field_size + c] = "p"
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colorize(field, buttons)
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def check_possible(field, row, col):
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# Функция должна возвращать True, если можно поставить сюда корабль,
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# в противном случае - False
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@ -125,8 +139,6 @@ def check_possible(field, row, col):
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return False
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return True
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return False
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if ship_direction == 1:
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if field_size - col >= ship_size:
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@ -144,7 +156,8 @@ def check_blocked(field, row, col):
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for r in range(row - 1, row + 2):
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for c in range(col - 1, col + 2):
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if 0 < r < field_size and 0 < c < field_size:
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if (field[r * field_size + c]).strip() != '':
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cell = (field[r * field_size + c]).strip()
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if cell != '' and cell != 'p':
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return False
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return True
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@ -156,7 +169,7 @@ set_ship(1, 1, 4, 1)
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set_ship(0, 6, 3, 0)
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set_ship(7, 3, 1, 0)
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draw_field(window, my_field)
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# window.mainloop()
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window.mainloop()
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for r in range(0, field_size):
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blocked_string = ""
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@ -167,7 +180,6 @@ for r in range(0, field_size):
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print(blocked_string[:-2] + ' ' + ship_string[:-2])
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print("********************************************************************")
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for r in range(0, field_size):
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possible_string = ""
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impossible_string = ""
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