From 30e61b5497a21abb6ca0fe0094182de3796e7afd Mon Sep 17 00:00:00 2001 From: ehermakov Date: Sun, 23 Jun 2024 19:17:09 +0300 Subject: [PATCH] =?UTF-8?q?=D0=B4=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?= =?UTF-8?q?=D0=BD=D1=8B=20=D0=BA=D0=BD=D0=BE=D0=BF=D0=BA=D0=B8=20=D0=BD?= =?UTF-8?q?=D0=B5=D0=BA=D1=81=D1=82,=D0=BF=D1=80=D0=B5=D0=B2=D1=8C=D1=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../__pycache__/GameMode.cpython-311.pyc | Bin 0 -> 1011 bytes .../__pycache__/ShipDirection.cpython-311.pyc | Bin 1020 -> 1020 bytes .../__pycache__/ShipField.cpython-311.pyc | Bin 14540 -> 14620 bytes .../__pycache__/ShipMode.cpython-311.pyc | Bin 994 -> 995 bytes .../__pycache__/ShipView.cpython-311.pyc | Bin 877 -> 877 bytes .../__pycache__/ShootResult.cpython-311.pyc | Bin 632 -> 632 bytes HNS/Excercises/ShipCraft/Переделка/main.py | 8 ++++---- 7 files changed, 4 insertions(+), 4 deletions(-) create mode 100644 HNS/Excercises/ShipCraft/Переделка/__pycache__/GameMode.cpython-311.pyc diff --git a/HNS/Excercises/ShipCraft/Переделка/__pycache__/GameMode.cpython-311.pyc b/HNS/Excercises/ShipCraft/Переделка/__pycache__/GameMode.cpython-311.pyc new file mode 100644 index 0000000000000000000000000000000000000000..2633edbc84b9513590cfd2a457f63cd269a95eac GIT binary patch literal 1011 zcmZuw&ubGw6n>N4O_Qb}t)#Ys#ayZcv|hX@BGfikuuX-umt|pznXOI9CUJICtE3vW zhaNnL6mk-Ksz@(IEflT(4HM`g3={-U-cq6$Prlitv8BG*`R2X%&3kWt?YnTe8&IB1 zEX`#Jzz=C0iq=+|BdAn?0wp=HiB1UkU;?Ob1*l??4FzBmdrNd5RZ|exeo8Y=gqp~g z>`a^V24CA~UO}Y_7U+Zmh7nz%K3%1Xu2EI@TU}IJfeoCq*$x2E1JsYnyF_3jZCg_X zY6*2Jk(?Fk-O16U@ZTJrnVC!oC6OG@;BGo1OUe~C%Lr8{1G`*?b<|JF@q){wOx(i- zOvGqIGhSSIUOj**(r7ROk6&c)Px z8$-7FC+uJNXTD_|UcpH5kqFJPf^9l3%jWMtj&_(MUir+Ns|XeN9*Q^eUgqykk{dXii$Ie zQ0cUKsIM~Kf^dK3R=qn?8T+pFHGG;j)BuD71^lO0jDHT#+sZBzC*z7xE&LUjd=0Hy wr=`}Z|0i(0wU--g5DEEwojV8(g%DDQet!IG_5IBuU4a z(VY(+X-o-!O+83zWF-0H?iwNEjP$ezuZR#mg-!OxrpBHqH+%YRCJMCl;##>_Szg_! z7Axfv%_3t28EE}KSBvw9eNSwosDz?-`FTU5@`@;$b^@|#IMZzj$ zyp7Cq9vdT_7Z8wbSQ1tZlMz0+{0#S)Awse|o=6dgoPq=|Cx>mK!7o!Qy~j?!2Bk#+ zb%^TZkYreIx~pBj*0CE+@}=}XA=laB=^qON$U6hb;WJ^yfFvMaF%C=W&%&AkZUC#m zq=402tFP48i<{;8TD3&C`18RkN#8~o{ik@T#z@Pa)v)XUFg*Lt+-9}3y-^;ebv82e F^e=A!uucE~ delta 833 zcmZXSOKTHR6o7LkGqE)t@@i-(C8orxledYDi78P^3ARD8m~^3HiOEPq8lz`oQHrkI zxe&eEF07j>xRHzCqCdf;_pJYRd0zbK0=xOnaZY)(%D+~QOA6SMY2@{ERR4;ei$KTn%5&)4^-K9 zH0_sp5~Q9al-ajvC3lnzL!=B7j`N)oM<-v*NtopEGdI-ns?ghz!$tNyUW*>*s0qEL z9tJrPS^hI_0W7lBxo~7vm@r39ZpX>-N${6*7nBSYXzT3_v)x;NusLY=%np_*;tEC3 zbpL5B#ebZCqg1I9q}kOPhK905DjH`9a%gm?;rVY9WUsK@#5An&{X|WHI(Mh9!pt%m z$x;Mjht03>`u}66CEWVL84!=EbpDiQ$N4*=GSBmn>b diff --git a/HNS/Excercises/ShipCraft/Переделка/__pycache__/ShipView.cpython-311.pyc b/HNS/Excercises/ShipCraft/Переделка/__pycache__/ShipView.cpython-311.pyc index a778f2a3cd7726cf6fef77646f53286d72b495e1..f4a7be3ca30fe07487e071240a806ee003c89d3a 100644 GIT binary patch delta 20 acmaFM_Lhx%IWI340}#}?S8U`?Vg>*^iUk`0 delta 20 acmaFM_Lhx%IWI340}zPrN!`eu#0&sC3I!AZ diff --git a/HNS/Excercises/ShipCraft/Переделка/__pycache__/ShootResult.cpython-311.pyc b/HNS/Excercises/ShipCraft/Переделка/__pycache__/ShootResult.cpython-311.pyc index d84b36b5b54b64d0343f873ddcb2645e886ab4b6..4a68babf596842b4f07d1ff27dc11e19ba70c44b 100644 GIT binary patch delta 20 acmeyt@`HtYIWI340}#}?S8U|YWdZ;^`2{xs delta 20 acmeyt@`HtYIWI340}zPrN!`eu%LD*Cc?B>4 diff --git a/HNS/Excercises/ShipCraft/Переделка/main.py b/HNS/Excercises/ShipCraft/Переделка/main.py index 3004a88..6f5cafc 100644 --- a/HNS/Excercises/ShipCraft/Переделка/main.py +++ b/HNS/Excercises/ShipCraft/Переделка/main.py @@ -8,7 +8,7 @@ from ShipField import ShipField from GameMode import GameMode game_mode = GameMode.MENU -active_view ={} +active_view = {} def create_view(window, col_offset=0, row_offset=0): field = ShipField() @@ -149,13 +149,13 @@ savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambd savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4) loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_view)) -loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4) +loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4) prev_button = Button(window, text='<=', width=20, height=2) -prev_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4) +prev_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4) next_button = Button(window, text='>=', width=20, height=2) -next_button.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4) +next_button.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4) window.mainloop()