загружаю код по итогам 24 части

This commit is contained in:
ehermakov 2024-06-23 22:11:01 +03:00
parent 1b6b143423
commit 9e7c7c9a74
2 changed files with 34 additions and 36 deletions

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@ -128,23 +128,11 @@ def next_game_mode():
update_game_mode() update_game_mode()
def prev_game_mode():
global game_mode
if game_mode == GameMode.END:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.MENU
update_game_mode()
def update_game_mode(): def update_game_mode():
global game_mode global game_mode
if game_mode == GameMode.MENU: if game_mode == GameMode.MENU:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE) my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE) enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
@ -154,23 +142,33 @@ def update_game_mode():
savebutton.grid_forget() savebutton.grid_forget()
loadbutton.grid_forget() loadbutton.grid_forget()
start_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
hide_view(my_view) hide_view(my_view)
hide_view(enemy_view) hide_view(enemy_view)
elif game_mode == GameMode.PLAN: elif game_mode == GameMode.PLAN:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.PUT) my_view.ship_field.set_field_mode(ShipMode.PUT)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE) enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10) lbl_lower_enemy_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10) lbl_lower_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4) savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4) loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
start_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field) show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field) show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.BATTLE: elif game_mode == GameMode.BATTLE:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE) my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.SHOOT) enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
@ -180,10 +178,15 @@ def update_game_mode():
savebutton.grid_forget() savebutton.grid_forget()
loadbutton.grid_forget() loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field) show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field) show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.END: elif game_mode == GameMode.END:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE) my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE) enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
@ -193,22 +196,22 @@ def update_game_mode():
savebutton.grid_forget() savebutton.grid_forget()
loadbutton.grid_forget() loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
hide_view(my_view) hide_view(my_view)
hide_view(enemy_view) hide_view(enemy_view)
game_mode_stringvar.set(str(game_mode)) lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
window = Tk() window = Tk()
window.title("Ship Craft!") window.title("Ship Craft!")
window.geometry('1020x640')
window.bind_all('<KeyPress>', keypress_handler) window.bind_all('<KeyPress>', keypress_handler)
game_mode = GameMode.MENU
game_mode_stringvar = StringVar()
game_mode_stringvar.set(str(game_mode))
start_column_my_field = 1 start_column_my_field = 1
start_row_my_field = 1 start_row_my_field = 1
@ -224,16 +227,11 @@ my_view = create_view(window)
enemy_view = create_view(window) enemy_view = create_view(window)
active_view = my_view active_view = my_view
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2) lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2) lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2) lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ship_text) lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ship_text)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ship_text) lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ship_text)
@ -242,13 +240,13 @@ lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvari
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view)) savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view)) loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
lbl_game_mode = Label(window, text='', width=50, height=2, textvariable=game_mode_stringvar) start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
lbl_game_mode.grid(column=start_column_my_field + 6, row=load_button_row + 1, columnspan=10) load_game_button = Button(window, text='LOAD', width=20, height=2)
exit_button = Button(window, text='EXIT', width=20, height=2)
prev_button = Button(window, text='<=', width=20, height=2, command=prev_game_mode)
prev_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
next_button = Button(window, text='>=', width=20, height=2, command=next_game_mode) game_mode = GameMode.MENU
next_button.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4) update_game_mode()
window.mainloop() window.mainloop()