добавлена визуализация расстановки кораблей
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@ -1 +1 @@
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{"my_field": {"field": [" ", " ", " ", " ", " ", " ", "1", " ", " ", " ", " ", "1", "1", "1", "1", " ", "1", " ", " ", " ", " ", " ", " ", " ", " ", " ", "1", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "", " ", " ", " ", " ", " ", " ", " ", " ", " ", "1", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "", " ", " ", " ", "1", " ", "", " ", " ", "", " ", " ", " ", " ", " ", " ", " ", " ", " ", "", " ", " ", "p", "", "", " ", " ", "", "", " ", " "], "ships": [3, 2, 2, 2, 1, 1], "field_size": 10, "field_mode": "PUT", "ship_size": 1, "ship_direction": "VERTICAL"}}
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{"my_field": {"field": [" ", " ", " ", " ", " ", " ", "1", " ", " ", " ", " ", "1", "1", "1", "1", " ", "1", " ", " ", " ", " ", " ", " ", " ", " ", " ", "1", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "", " ", " ", " ", " ", " ", " ", " ", "", " ", "", "", "", "1", " ", " ", " ", " ", "", " ", " ", " ", " ", "", " ", " ", " ", " ", "", " ", "1", " ", "", "", " ", " ", " ", " ", "", " ", " ", " ", "", " ", " ", " ", " ", " ", " ", "p", "", "", " ", " ", " ", " ", " "], "ships": [3, 2, 2, 2, 1, 1], "field_size": 10, "field_mode": "PUT", "ship_size": 1, "ship_direction": "VERTICAL"}}
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@ -56,6 +56,7 @@ def left_button_click(buttons, row, col):
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global active_field
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active_field.action(row, col)
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refresh_remaining_ships_label()
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colorize(active_field, buttons)
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@ -82,14 +83,14 @@ def button_enter(buttons, row, col):
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colorize(enemy_field, enemy_buttons)
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def savebutton_click(event):
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def savebutton_click():
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file_path = filedialog.asksaveasfilename(filetypes=[('JSON files', '*.json')])
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if file_path:
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with open("file_path", 'w') as f:
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json.dump({'my_field': my_field}, f, default=ShipField.convert_to_json)
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def loadbutton_click(event):
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def loadbutton_click():
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global my_field
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file_path = filedialog.askopenfilename(filetypes=[('JSON files', '*.json')])
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@ -100,6 +101,16 @@ def loadbutton_click(event):
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colorize(my_field, my_buttons)
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def refresh_remaining_ships_label():
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text = ''
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for i in range(1,5):
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count = my_field.ships.count(i)
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if count > 0:
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text += f'{"[]" * i}: {count}, '
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remainingShipsText.set(text[:-2])
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('940x510')
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@ -120,12 +131,14 @@ enemy_buttons = draw_field(window, enemy_field, 11)
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lbl = Label(window, text='', width=5, height=2)
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lbl.grid(column=10, row=0)
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savebutton = Button(window, text='Save', width=20, height=2)
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savebutton.bind("<Button-1>", savebutton_click)
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savebutton = Button(window, text='Save', width=20, height=2, command=savebutton_click)
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savebutton.grid(column=0, row=11, columnspan=4)
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loadbutton = Button(window, text='Load', width=20, height=2)
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loadbutton.bind("<Button-1>", loadbutton_click)
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loadbutton = Button(window, text='Load', width=20, height=2, command=loadbutton_click)
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loadbutton.grid(column=5, row=11, columnspan=4)
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remainingShipsText = StringVar()
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lbl = Label(window, width=50, height=2, textvariable=remainingShipsText)
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lbl.grid(column=11, row=11, columnspan=10)
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window.mainloop()
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