diff --git a/HNS/Excercises/ShipCraft/Переосмысление/.idea/.gitignore b/HNS/Excercises/ShipCraft/Переосмысление/.idea/.gitignore new file mode 100644 index 0000000..26d3352 --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/.idea/.gitignore @@ -0,0 +1,3 @@ +# Default ignored files +/shelf/ +/workspace.xml diff --git a/HNS/Excercises/ShipCraft/Переосмысление/.idea/inspectionProfiles/profiles_settings.xml b/HNS/Excercises/ShipCraft/Переосмысление/.idea/inspectionProfiles/profiles_settings.xml new file mode 100644 index 0000000..105ce2d --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/.idea/inspectionProfiles/profiles_settings.xml @@ -0,0 +1,6 @@ + + + + \ No newline at end of file diff --git a/HNS/Excercises/ShipCraft/Переосмысление/.idea/misc.xml b/HNS/Excercises/ShipCraft/Переосмысление/.idea/misc.xml new file mode 100644 index 0000000..a971a2c --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/.idea/misc.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/HNS/Excercises/ShipCraft/Переосмысление/.idea/modules.xml b/HNS/Excercises/ShipCraft/Переосмысление/.idea/modules.xml new file mode 100644 index 0000000..01e711a --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/HNS/Excercises/ShipCraft/Переосмысление/.idea/попытка восстановить все.iml b/HNS/Excercises/ShipCraft/Переосмысление/.idea/попытка восстановить все.iml new file mode 100644 index 0000000..d0876a7 --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/.idea/попытка восстановить все.iml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/HNS/Excercises/ShipCraft/Переосмысление/ShipField (1).py b/HNS/Excercises/ShipCraft/Переосмысление/ShipField (1).py new file mode 100644 index 0000000..e509a47 --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/ShipField (1).py @@ -0,0 +1,57 @@ +from main import ShootResult + + +class ShipField: + + field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + + field_size = 10 + field_mode = 0 + ship_size = 4 + ship_direction = 0 + + def __init__(self): + pass + + def set_ship(self, row, col): + if row < 0 or row > self.field_size: + return + if col < 0 or col > self.field_size: + return + index = row * self.field_size + col + if self.ship_direction == 0: + if self.field_size - row < self.ship_size: + return + for r in range(row, row + self.ship_size): + index = r * self.field_size + col + self.field[index] = "1" + if self.ship_direction == 1: + if self.field_size - col < self.ship_size: + return + for c in range(col, col + self.ship_size): + index = row * self.field_size + c + self.field[index] = "1" + + def shoot(self, row, col): + if row < 0 or row > self.field_size - 1: + return ShootResult.UNDEFINED + if col < 0 or col > self.field_size - 1: + return ShootResult.UNDEFINED + index = row * self.field_size + col + if (self.field[index]).strip() == "": + self.field[index] = "0" + return ShootResult.EMPTY + elif (self.field[index]).strip() == "1": + self.field[index] = "\\" + return ShootResult.DAMAGED + else: + return ShootResult.UNDEFINED diff --git a/HNS/Excercises/ShipCraft/Переосмысление/main (1).py b/HNS/Excercises/ShipCraft/Переосмысление/main (1).py new file mode 100644 index 0000000..e2b7c1f --- /dev/null +++ b/HNS/Excercises/ShipCraft/Переосмысление/main (1).py @@ -0,0 +1,315 @@ +from tkinter import * +from enum import Enum + +my_buttons = [] +enemy_buttons = [] + +field_size = 10 +active_field = 0 + +ship_size_left = 4 +ship_direction_left = 0 +field_mode_left = 0 + +ship_size_right = 4 +ship_direction_right = 0 +field_mode_right = 0 + +empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + +my_field = list(empty_field) +enemy_field = list(empty_field) + + +# 1. Определите перечисление (Enum) ShootResult со следующими значениями: +# EMPTY (мимо), DAMAGED (ранен), KILLED (убит), UNDEFINED (действие не определено) + +class ShootResult(Enum): + EMPTY = "EMPTY" + DAMAGED = "DAMAGED" + KILLED = "KILLED" + UNDEFINED = "UNDEFINED" + + +def set_ship(field, row, col, ship_size, direction): + if row < 0 or row > field_size: + return + if col < 0 or col > field_size: + return + index = row * field_size + col + if direction == 0: + if field_size - row < ship_size: + return + for r in range(row, row + ship_size): + index = r * field_size + col + field[index] = "1" + if direction == 1: + if field_size - col < ship_size: + return + for c in range(col, col + ship_size): + index = row * field_size + c + field[index] = "1" + + +def shoot(field, row, col): + if row < 0 or row > field_size - 1: + return ShootResult.UNDEFINED + if col < 0 or col > field_size - 1: + return ShootResult.UNDEFINED + index = row * field_size + col + if (field[index]).strip() == "": + field[index] = "0" + return ShootResult.EMPTY + elif (field[index]).strip() == "1": + field[index] = "\\" + return ShootResult.DAMAGED + else: + return ShootResult.UNDEFINED + + +def draw_field(window, field, col_offset): + buttons = [] + for r in range(0, field_size): + for c in range(0, field_size): + index = r * field_size + c + btn = Button(window, text='', width=5, height=2) + btn.grid(column=c + col_offset, row=r) + btn.bind('', lambda e, x=r, y=c: left_button_click(field, buttons, x, y)) + btn.bind('', right_button_click) + btn.bind('', lambda e, x=r, y=c: button_enter(field, buttons, x, y)) + buttons.append(btn) + colorize(field, buttons) + return buttons + + +def colorize(field, buttons): + for i in range(len(field)): + bg = "white" + if field[i] == "1": + bg = 'pink' + if field[i] == "\\": + bg = 'red' + if field[i] == "0": + bg = 'black' + if field[i] == "p": + bg = 'blue' + buttons[i].configure(bg=bg) + + +def keypress_handler(e): + global ship_size_left + global field_mode_left + + global ship_size_right + global field_mode_right + + if e.keysym.isnumeric(): + number = int(e.keysym) + if 1 <= number <= 4: + if active_field == 0: + ship_size_left = number + else: + ship_size_right = number + else: + if e.keysym == 'm': + if active_field == 0: + field_mode = field_mode_left + else: + field_mode = field_mode_right + + if field_mode == 0: + field_mode = 1 + else: + field_mode = 0 + + if active_field == 0: + field_mode_left = field_mode + else: + field_mode_right = field_mode + + +def left_button_click(field, buttons, row, col): + global ship_size_left + global ship_direction_left + + global ship_size_right + global ship_direction_right + + if active_field == 0: + field_mode = field_mode_left + ship_ + else: + field_mode = field_mode_right + + if field_mode == 0: + if check_possible(field, row, col): + if active_field == 0: + set_ship(field, row, col, ship_size_left, ship_direction_left) + else: + set_ship(field, row, col, ship_size_right, ship_direction_right) + elif field_mode == 1: + shoot(field, row, col) + colorize(field, buttons) + + +def right_button_click(d): + global ship_direction_left + global ship_direction_right + + global field_mode_left + global field_mode_right + + if active_field == 0: + field_mode = field_mode_left + ship_direction = ship_direction_left + else: + field_mode = field_mode_right + ship_direction = ship_direction_right + + + if field_mode == 0: + if ship_direction == 0: + ship_direction = 1 + else: + ship_direction = 0 + + if active_field == 0: + ship_direction_left = ship_direction + else: + ship_direction_right = ship_direction + +def button_enter(field, buttons, row, col): + global active_field + global ship_direction_left + global ship_direction_right + + global ship_size_left + global ship_size_right + + global field_mode_left + global field_mode_right + + + if buttons == my_buttons: + active_field = 0 + elif buttons == enemy_buttons: + active_field = 1 + + if active_field == 0: + field_mode = field_mode_left + ship_direction = ship_direction_left + ship_size = ship_size_left + other_field = enemy_field + other_buttons = enemy_buttons + else: + field_mode = field_mode_right + ship_direction = ship_direction_right + ship_size = ship_size_right + other_field = my_field + other_buttons = my_buttons + + + for i in range(0, len(other_field)): + if other_field[i] == "p": + other_field[i] = '' + + colorize(other_field, other_buttons) + + + if field_mode == 0: + for i in range(0, len(field)): + if field[i] == "p": + field[i] = '' + + + + if check_possible(field, row, col,ship_size, ship_direction): + if ship_direction == 0: + for r in range(row, row + ship_size): + field[r * field_size + col] = "p" + + if ship_direction == 1: + for c in range(col, col + ship_size): + field[row * field_size + c] = "p" + + colorize(field, buttons) + + +def check_possible(field, row, col, ship_size, ship_direction): + # Функция должна возвращать True, если можно поставить сюда корабль, + # в противном случае - False + + if ship_direction == 0: + # Здесь мы знаем, что корабль помещается на поле. + if field_size - row >= ship_size: + # Теперь нужно проверить, не заблокировано ли какое-то из полей, + for r in range(row, row + ship_size): + if not check_blocked(field, r, col): + return False + return True + + if ship_direction == 1: + if field_size - col >= ship_size: + for c in range(col, col + ship_size): + if not check_blocked(field, row, c): + return False + return True + + return False + + +def check_blocked(field, row, col): + # Функция возвращает True, если все клетки вокруг клетки с координатами row, col + # либо находятся за пределами поля, либо в них нет корабля/они пустые + for r in range(row - 1, row + 2): + for c in range(col - 1, col + 2): + if 0 <= r < field_size and 0 <= c < field_size: + cell = (field[r * field_size + c]).strip() + if cell != '' and cell != 'p': + return False + return True + + +window = Tk() +window.title("Ship Craft!") +window.geometry('940x410') +window.bind_all('', keypress_handler) +set_ship(my_field, 1, 1, 4, 1) +set_ship(my_field,0, 6, 3, 0) +set_ship(my_field, 7, 3, 1, 0) +my_buttons = draw_field(window, my_field, 0) +enemy_buttons = draw_field(window, enemy_field, 11) +print(len(my_buttons)) +print(len(enemy_buttons)) + +lbl = Label(window, text='', width=5, height=2) +lbl.grid(column=10, row=0) + +window.mainloop() + + +for r in range(0, field_size): + blocked_string = "" + ship_string = "" + for c in range(0, field_size): + blocked_string += str(check_blocked(my_field, r, c))[0] + ", " + ship_string += my_field[r * field_size + c] + ', ' + print(blocked_string[:-2] + ' ' + ship_string[:-2]) +print("********************************************************************") + +for r in range(0, field_size): + possible_string = "" + impossible_string = "" + for c in range(0, field_size): + possible_string += str(check_possible(my_field, r, c))[0] + ", " + impossible_string += my_field[r * field_size + c] + ', ' + print(possible_string[:-2] + ' ' + impossible_string[:-2])