добавлен метод гейм апдейт
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@ -241,11 +241,14 @@ class ShipField:
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else:
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self.ship_direction = ShipDirection.VERTICAL
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def toggle_field_mode(self):
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if self.field_mode == ShipMode.PUT:
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self.field_mode = ShipMode.SHOOT
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else:
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self.field_mode = ShipMode.PUT
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def set_field_mode(self, value):
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if value is None:
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return
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if type(value) is not ShipMode:
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return
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self.field_mode = value
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def print_field(self):
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print(self.ships)
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@ -4,6 +4,7 @@ import time
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from tkinter import *
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from tkinter import filedialog
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from ShipView import ShipView
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from ShipMode import ShipMode
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from ShipField import ShipField
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from GameMode import GameMode
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@ -113,7 +114,7 @@ def next_game_mode():
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elif game_mode == GameMode.BATTLE:
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game_mode = GameMode.END
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game_mode_stringvar.set(str(game_mode))
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update_game_mode()
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def prev_game_mode():
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@ -126,6 +127,26 @@ def prev_game_mode():
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elif game_mode == GameMode.PLAN:
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game_mode = GameMode.MENU
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update_game_mode()
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def update_game_mode():
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global game_mode
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if game_mode == GameMode.MENU:
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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elif game_mode == GameMode.PLAN:
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my_view.ship_field.set_field_mode(ShipMode.PUT)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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elif game_mode == GameMode.BATTLE:
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
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elif game_mode == GameMode.END:
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my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
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game_mode_stringvar.set(str(game_mode))
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