добавлены методы гейм моуд
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@ -7,9 +7,9 @@ from ShipView import ShipView
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from ShipField import ShipField
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from ShipField import ShipField
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from GameMode import GameMode
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from GameMode import GameMode
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game_mode = GameMode.MENU
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active_view = {}
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active_view = {}
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def create_view(window, col_offset=0, row_offset=0):
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def create_view(window, col_offset=0, row_offset=0):
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field = ShipField()
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field = ShipField()
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buttons = []
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buttons = []
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@ -63,6 +63,7 @@ def right_button_click(view):
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view.ship_field.toggle_ship_direction()
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view.ship_field.toggle_ship_direction()
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colorize(view)
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colorize(view)
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def button_enter(view, row, col):
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def button_enter(view, row, col):
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global active_view
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global active_view
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active_view = view
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active_view = view
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@ -85,7 +86,6 @@ def savebutton_click(view):
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def loadbutton_click(view):
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def loadbutton_click(view):
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file_path = filedialog.askopenfilename(filetypes=[('JSON files', '*.json')])
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file_path = filedialog.askopenfilename(filetypes=[('JSON files', '*.json')])
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if os.path.isfile(file_path):
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if os.path.isfile(file_path):
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with open(file_path) as lines:
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with open(file_path) as lines:
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@ -103,11 +103,42 @@ def refresh_remaining_ships_label(view):
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view.remaining_ship_text.set(text[:-2])
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view.remaining_ship_text.set(text[:-2])
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def next_game_mode():
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global game_mode
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if game_mode == GameMode.MENU:
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game_mode = GameMode.PLAN
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elif game_mode == GameMode.PLAN:
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game_mode = GameMode.BATTLE
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elif game_mode == GameMode.BATTLE:
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game_mode = GameMode.END
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game_mode_stringvar.set(str(game_mode))
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def prev_game_mode():
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global game_mode
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if game_mode == GameMode.END:
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game_mode = GameMode.BATTLE
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elif game_mode == GameMode.BATTLE:
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game_mode = GameMode.PLAN
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elif game_mode == GameMode.PLAN:
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game_mode = GameMode.MENU
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game_mode_stringvar.set(str(game_mode))
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window = Tk()
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window = Tk()
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window.title("Ship Craft!")
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window.title("Ship Craft!")
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window.geometry('1020x640')
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window.geometry('1020x640')
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window.bind_all('<KeyPress>', keypress_handler)
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window.bind_all('<KeyPress>', keypress_handler)
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game_mode = GameMode.MENU
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game_mode_stringvar = StringVar()
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game_mode_stringvar.set(str(game_mode))
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start_column_my_field = 1
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start_column_my_field = 1
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start_row_my_field = 1
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start_row_my_field = 1
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@ -151,11 +182,13 @@ savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, colu
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loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_view))
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loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_view))
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loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
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loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
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prev_button = Button(window, text='<=', width=20, height=2)
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lbl_game_mode = Label(window, text='', width=50, height=2, textvariable=game_mode_stringvar)
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lbl_game_mode.grid(column=start_column_my_field + 6, row=load_button_row + 1, columnspan=10)
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prev_button = Button(window, text='<=', width=20, height=2, command=prev_game_mode)
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prev_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
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prev_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
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next_button = Button(window, text='>=', width=20, height=2, command=next_game_mode)
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next_button = Button(window, text='>=', width=20, height=2)
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next_button.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4)
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next_button.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4)
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window.mainloop()
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window.mainloop()
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