ЗАГРУЖАЮ ДЗ РАЗНЫЕ ПОЛЯ И ПРОБЕЛ МЕЖДУ ПОЛЯМИ

This commit is contained in:
ehermakov 2024-02-05 20:17:53 +03:00
parent 2b321dcc0a
commit f20203bdd9
3 changed files with 119 additions and 20 deletions

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@ -0,0 +1 @@
main.py

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@ -1,7 +1,19 @@
def keypress_handler(e):
if 1 <= int(e.keysym) <= 4:
ship_size = int(e.keysym)
return ship_size
import tkinter as tk
root = tk.Tk()
print(keypress_handler(3))
l1 = tk.Label(root, text='Col:8 Row:1', bg='red')
l1.grid(column=8, row=1)
l2 = tk.Label(root, text='Col:1 Row:8', bg='red')
l2.grid(column=1, row=8)
# add empty label in row 0 and column 0
l0 = tk.Label(root, text=' \n ', bg='green')
l0.grid(column=0, row=0)
# add empty label in row 9 and column 9
l9 = tk.Label(root, text=' ', bg='green')
l9.grid(column=9, row=9)
root.mainloop()

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@ -1,6 +1,5 @@
from tkinter import *
from enum import Enum
import math
my_buttons = []
enemy_buttons = []
@ -8,9 +7,13 @@ enemy_buttons = []
field_size = 10
active_field = 0
ship_size = 4
ship_direction = 0
field_mode = 0
ship_size_left = 4
ship_direction_left = 0
field_mode_left = 0
ship_size_right = 4
ship_direction_right = 0
field_mode_right = 0
empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
@ -103,43 +106,123 @@ def colorize(field, buttons):
def keypress_handler(e):
global ship_size
global field_mode
global ship_size_left
global field_mode_left
global ship_size_right
global field_mode_right
if e.keysym.isnumeric():
ship_size = int(e.keysym)
if active_field == 0:
ship_size_left = int(e.keysym)
else:
ship_size_right = int(e.keysym)
else:
if e.keysym == 'm':
if active_field == 0:
field_mode = field_mode_left
else:
field_mode = field_mode_right
if field_mode == 0:
field_mode = 1
else:
field_mode = 0
if active_field == 0:
field_mode_left = field_mode
else:
field_mode_right = field_mode
def left_button_click(field, buttons, row, col):
if active_field == 0:
field_mode = field_mode_left
else:
field_mode = field_mode_right
if field_mode == 0:
if check_possible(field, row, col):
set_ship(field, row, col, ship_size, ship_direction)
if active_field == 0:
set_ship(field, row, col, ship_size_left, ship_direction_left)
else:
set_ship(field, row, col, ship_size_right, ship_direction_right)
elif field_mode == 1:
shoot(field, row, col)
colorize(field, buttons)
def right_button_click(d):
global ship_direction
global ship_direction_left
global ship_direction_right
global field_mode_left
global field_mode_right
if active_field == 0:
field_mode = field_mode_left
ship_direction = ship_direction_left
else:
field_mode = field_mode_right
ship_direction = ship_direction_right
if field_mode == 0:
if ship_direction == 0:
ship_direction = 1
else:
ship_direction = 0
if active_field == 0:
ship_direction_left = ship_direction
else:
ship_direction_right = ship_direction
def button_enter(field, buttons, row, col):
global active_field
global ship_direction_left
global ship_direction_right
global ship_size_left
global ship_size_right
global field_mode_left
global field_mode_right
if buttons == my_buttons:
active_field = 0
elif buttons == enemy_buttons:
active_field = 1
if active_field == 0:
field_mode = field_mode_left
ship_direction = ship_direction_left
ship_size = ship_size_left
other_field = enemy_field
other_buttons = enemy_buttons
else:
field_mode = field_mode_right
ship_direction = ship_direction_right
ship_size = ship_size_right
other_field = my_field
other_buttons = my_buttons
for i in range(0, len(other_field)):
if other_field[i] == "p":
other_field[i] = ''
colorize(other_field, other_buttons)
if field_mode == 0:
for i in range(0, len(field)):
if field[i] == "p":
field[i] = ''
if check_possible(field, row, col):
if check_possible(field, row, col,ship_size, ship_direction):
if ship_direction == 0:
for r in range(row, row + ship_size):
field[r * field_size + col] = "p"
@ -151,7 +234,7 @@ def button_enter(field, buttons, row, col):
colorize(field, buttons)
def check_possible(field, row, col):
def check_possible(field, row, col, ship_size, ship_direction):
# Функция должна возвращать True, если можно поставить сюда корабль,
# в противном случае - False
@ -194,10 +277,13 @@ set_ship(my_field, 1, 1, 4, 1)
set_ship(my_field,0, 6, 3, 0)
set_ship(my_field, 7, 3, 1, 0)
my_buttons = draw_field(window, my_field, 0)
enemy_buttons = draw_field(window, enemy_field, 10)
enemy_buttons = draw_field(window, enemy_field, 11)
print(len(my_buttons))
print(len(enemy_buttons))
lbl = Label(window, text='', width=5, height=2)
lbl.grid(column=10, row=0)
window.mainloop()