from tkinter import * from enum import Enum import math buttons = [] field_size = 10 ship_size = 4 ship_direction = 0 field_mode = 0 empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] my_field = list(empty_field) enemy_field = list(empty_field) # 1. Определите перечисление (Enum) ShootResult со следующими значениями: # EMPTY (мимо), DAMAGED (ранен), KILLED (убит), UNDEFINED (действие не определено) class ShootResult(Enum): EMPTY = "EMPTY" DAMAGED = "DAMAGED" KILLED = "KILLED" UNDEFINED = "UNDEFINED" def set_ship(row, col, ship_size, direction): if row < 0 or row > field_size: return if col < 0 or col > field_size: return index = row * field_size + col if direction == 0: if field_size - row < ship_size: return for r in range(row, row + ship_size): index = r * field_size + col my_field[index] = "1" if direction == 1: if field_size - col < ship_size: return for c in range(col, col + ship_size): index = row * field_size + c my_field[index] = "1" def shoot(field, row, col): if row < 0 or row > field_size - 1: return ShootResult.UNDEFINED if col < 0 or col > field_size - 1: return ShootResult.UNDEFINED index = row * field_size + col if (field[index]).strip() == "": field[index] = "0" return ShootResult.EMPTY elif (field[index]).strip() == "1": field[index] = "\\" return ShootResult.DAMAGED else: return ShootResult.UNDEFINED def draw_field(window, field): for r in range(0, field_size): for c in range(0, field_size): index = r * field_size + c btn = Button(window, text='', width=5, height=2) btn.grid(column=c, row=r) btn.bind('', lambda e, x=r, y=c: left_button_click(field, x, y)) btn.bind('', right_button_click) btn.bind('', lambda e, x=r, y=c: button_enter(field, x, y)) buttons.append(btn) colorize(field, buttons) def colorize(field, buttons): for i in range(len(field)): bg = "white" if field[i] == "1": bg = 'pink' if field[i] == "\\": bg = 'red' if field[i] == "0": bg = 'black' if field[i] == "p": bg = 'blue' buttons[i].configure(bg=bg) def keypress_handler(e): global ship_size global field_mode if e.keysym.isnumeric(): ship_size = int(e.keysym) else: if e.keysym == 'm': if field_mode == 0: field_mode = 1 else: field_mode = 0 def left_button_click(field, row, col): if field_mode == 0: if check_possible(field, row, col): set_ship(row, col, ship_size, ship_direction) elif field_mode == 1: shoot(field, row, col) colorize(field, buttons) def right_button_click(d): global ship_direction if field_mode == 0: if ship_direction == 0: ship_direction = 1 else: ship_direction = 0 def button_enter(field, row, col): if field_mode == 0: for i in range(0, len(field)): if field[i] == "p": field[i] = '' if check_possible(field, row, col): if ship_direction == 0: for r in range(row, row + ship_size): field[r * field_size + col] = "p" if ship_direction == 1: for c in range(col, col + ship_size): field[row * field_size + c] = "p" colorize(field, buttons) def check_possible(field, row, col): # Функция должна возвращать True, если можно поставить сюда корабль, # в противном случае - False if ship_direction == 0: # Здесь мы знаем, что корабль помещается на поле. if field_size - row >= ship_size: # Теперь нужно проверить, не заблокировано ли какое-то из полей, for r in range(row, row + ship_size): if not check_blocked(field, r, col): return False return True if ship_direction == 1: if field_size - col >= ship_size: for c in range(col, col + ship_size): if not check_blocked(field, row, c): return False return True return False def check_blocked(field, row, col): # Функция возвращает True, если все клетки вокруг клетки с координатами row, col # либо находятся за пределами поля, либо в них нет корабля/они пустые for r in range(row - 1, row + 2): for c in range(col - 1, col + 2): if 0 <= r < field_size and 0 <= c < field_size: cell = (field[r * field_size + c]).strip() if cell != '' and cell != 'p': return False return True window = Tk() window.title("Ship Craft!") window.geometry('450x410') window.bind_all('', keypress_handler) set_ship(1, 1, 4, 1) set_ship(0, 6, 3, 0) set_ship(7, 3, 1, 0) draw_field(window, my_field) window.mainloop() for r in range(0, field_size): blocked_string = "" ship_string = "" for c in range(0, field_size): blocked_string += str(check_blocked(my_field, r, c))[0] + ", " ship_string += my_field[r * field_size + c] + ', ' print(blocked_string[:-2] + ' ' + ship_string[:-2]) print("********************************************************************") for r in range(0, field_size): possible_string = "" impossible_string = "" for c in range(0, field_size): possible_string += str(check_possible(my_field, r, c))[0] + ", " impossible_string += my_field[r * field_size + c] + ', ' print(possible_string[:-2] + ' ' + impossible_string[:-2])