hnc-eduard/HNS/Excercises/ShipCraft/Переделка/main.py

288 lines
8.8 KiB
Python

import json
import os
import random
import time
from tkinter import *
from tkinter import filedialog
from ShipView import ShipView
from ShipMode import ShipMode
from ShipField import ShipField
from GameMode import GameMode
from ShootResult import ShootResult
def create_view(window, enemy):
field = ShipField()
buttons = []
view = ShipView(field, buttons, enemy)
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(view, x, y))
btn.bind('<Button-3>', lambda e: right_button_click(view))
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(view, x, y))
buttons.append(btn)
colorize(view)
return view
def show_view(view, col_offset=0, row_offset=0):
field_size = view.ship_field.field_size
for r in range(0, field_size):
for c in range(0, field_size):
btn = view.buttons[r * field_size +c]
btn.grid(column=c + col_offset, row=r + row_offset)
def hide_view(view):
for button in view.buttons:
button.grid_forget()
def colorize(view):
field = view.ship_field
for i in range(len(field.field)):
bg = "white"
if field.field[i] == "1" and not view.enemy:
bg = 'pink'
if field.field[i] == "\\":
bg = 'grey'
if field.field[i] == "0":
bg = 'black'
if field.field[i] == "p":
bg = 'blue'
if field.field[i] == "r":
bg = 'red'
if "+" in field.field[i] and view.enemy:
bg = 'orange'
view.buttons[i].configure(bg=bg)
refresh_remaining_ships_label(view)
def keypress_handler(e):
if e.keysym.isnumeric():
if my_view.active:
my_view.ship_field.set_ship_size(int(e.keysym))
elif enemy_view.active:
enemy_view.ship_field.set_ship_size(int(e.keysym))
def left_button_click(view, row, col):
action_result = view.ship_field.action(row, col)
if action_result and view.enemy and game_mode == GameMode.BATTLE:
# Ход соперника
enemy_shoot_result = ShootResult.UNDEFINED
while enemy_shoot_result != ShootResult.EMPTY:
my_row = random.randint(0, ShipField.field_size - 1)
my_col = random.randint(0, ShipField.field_size - 1)
enemy_shoot_result = my_view.ship_field.shoot(my_row, my_col)
if game_mode == GameMode.BATTLE and my_view.ship_field.check_end():
next_game_mode()
return
colorize(my_view)
if game_mode == GameMode.BATTLE and view.ship_field.check_end():
next_game_mode()
return
colorize(view)
def right_button_click(view):
view.ship_field.toggle_ship_direction()
colorize(view)
def button_enter(view, row, col):
if view.enemy:
my_view.ship_field.clear_marker()
enemy_view.ship_field.target(row, col)
enemy_view.active = True
my_view.active = False
else:
enemy_view.ship_field.clear_marker()
my_view.ship_field.target(row, col)
enemy_view.active = False
my_view.active = True
colorize(my_view)
colorize(enemy_view)
def savebutton_click(view):
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, "w") as f:
json.dump({"shipField": view.ship_field}, f, default=ShipField.convert_to_json)
def loadbutton_click(view):
file_path = filedialog.askopenfilename(filetypes=[('JSON files', '*.json')])
load_field(view, file_path)
def load_field(view, file_path):
if os.path.isfile(file_path):
with open(file_path) as lines:
view.ship_field.from_json(json.load(lines)['shipField'])
colorize(view)
def refresh_remaining_ships_label(view):
text = ''
for i in range(1, 5):
count = view.ship_field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
view.remaining_ship_text.set(text[:-2])
def next_game_mode():
global game_mode
if game_mode == GameMode.MENU:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.END
update_game_mode()
def update_game_mode():
global game_mode
if game_mode == GameMode.MENU:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
load_game_button.grid(column=start_column_enemy_field, row=load_button_row + 1, columnspan=4)
exit_button.grid(column=start_column_enemy_field, row=load_button_row + 2, columnspan=4)
hide_view(my_view)
hide_view(enemy_view)
elif game_mode == GameMode.PLAN:
window.geometry('1020x640')
load_field(enemy_view, "default.json")
my_view.ship_field.set_field_mode(ShipMode.PUT)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
start_button.grid(column=start_column_my_field + 11, row=load_button_row, columnspan=4)
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.BATTLE:
window.geometry('1020x640')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.END:
window.geometry('400x280')
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
start_button.grid_forget()
load_game_button.grid_forget()
exit_button.grid_forget()
hide_view(my_view)
hide_view(enemy_view)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
window = Tk()
window.title("Ship Craft!")
window.bind_all('<KeyPress>', keypress_handler)
start_column_my_field = 1
start_row_my_field = 1
start_column_enemy_field = start_column_my_field + ShipField.field_size + 1
start_row_enemy_field = start_row_my_field
col_vertical_separator = start_column_my_field + ShipField.field_size
row_horizontal_separator = start_row_my_field + ShipField.field_size
load_button_row = start_row_my_field + ShipField.field_size + 1
my_view = create_view(window, False)
enemy_view = create_view(window, True)
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ship_text)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ship_text)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
start_button = Button(window, text='START', width=20, height=2, command=next_game_mode)
load_game_button = Button(window, text='LOAD', width=20, height=2)
exit_button = Button(window, text='EXIT', width=20, height=2)
game_mode = GameMode.MENU
update_game_mode()
window.mainloop()