hnc-eduard/HNS/Excercises/ShipCraft/Переделка/main.py

255 lines
7.7 KiB
Python

import json
import os
import time
from tkinter import *
from tkinter import filedialog
from ShipView import ShipView
from ShipMode import ShipMode
from ShipField import ShipField
from GameMode import GameMode
active_view = {}
def create_view(window):
field = ShipField()
buttons = []
view = ShipView(field, buttons)
for r in range(0, field.field_size):
for c in range(0, field.field_size):
btn = Button(window, text='', width=5, height=2)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(view, x, y))
btn.bind('<Button-3>', lambda e: right_button_click(view))
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(view, x, y))
buttons.append(btn)
colorize(view)
return view
def show_view(view, col_offset=0, row_offset=0):
field_size = view.ship_field.field_size
for r in range(0, field_size):
for c in range(0, field_size):
btn = view.buttons[r * field_size +c]
btn.grid(column=c + col_offset, row=r + row_offset)
def hide_view(view):
for button in view.buttons:
button.grid_forget()
def colorize(view):
field = view.ship_field
for i in range(len(field.field)):
bg = "white"
if field[i] == "1":
bg = 'pink'
if field[i] == "\\":
bg = 'red'
if field[i] == "0":
bg = 'black'
if field[i] == "p":
bg = 'blue'
if "+" in field[i]:
bg = 'orange'
if "r" in field[i]:
bg = 'red'
view.buttons[i].configure(bg=bg)
refresh_remaining_ships_label(view)
def keypress_handler(e):
global active_view
if e.keysym.isnumeric():
active_view.ship_field.set_ship_size(e.keysym)
def left_button_click(view, row, col):
view.ship_field.action(row, col)
colorize(view)
def right_button_click(view):
view.ship_field.toggle_ship_direction()
colorize(view)
def button_enter(view, row, col):
global active_view
active_view = view
if view == my_view:
enemy_view.ship_field.clear_marker()
my_view.ship_field.target(row, col)
elif view == enemy_view:
my_view.ship_field.clear_marker()
enemy_view.ship_field.target(row, col)
colorize(my_view)
colorize(enemy_view)
def savebutton_click(view):
file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
if file_path:
with open(file_path, "w") as f:
json.dump({"shipField": view.ship_field}, f, default=ShipField.convert_to_json)
def loadbutton_click(view):
file_path = filedialog.askopenfilename(filetypes=[('JSON files', '*.json')])
if os.path.isfile(file_path):
with open(file_path) as lines:
view.ship_field.from_json(json.load(lines)['shipField'])
colorize(view)
def refresh_remaining_ships_label(view):
text = ''
for i in range(1, 5):
count = view.ship_field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
view.remaining_ship_text.set(text[:-2])
def next_game_mode():
global game_mode
if game_mode == GameMode.MENU:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.END
update_game_mode()
def prev_game_mode():
global game_mode
if game_mode == GameMode.END:
game_mode = GameMode.BATTLE
elif game_mode == GameMode.BATTLE:
game_mode = GameMode.PLAN
elif game_mode == GameMode.PLAN:
game_mode = GameMode.MENU
update_game_mode()
def update_game_mode():
global game_mode
if game_mode == GameMode.MENU:
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
hide_view(my_view)
hide_view(enemy_view)
elif game_mode == GameMode.PLAN:
my_view.ship_field.set_field_mode(ShipMode.PUT)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.BATTLE:
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.SHOOT)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
show_view(my_view, start_column_my_field, start_row_my_field)
show_view(enemy_view, start_column_enemy_field, start_row_enemy_field)
elif game_mode == GameMode.END:
my_view.ship_field.set_field_mode(ShipMode.INACTIVE)
enemy_view.ship_field.set_field_mode(ShipMode.INACTIVE)
lbl_lower_enemy_horizontal.grid_forget()
lbl_lower_horizontal.grid_forget()
savebutton.grid_forget()
loadbutton.grid_forget()
hide_view(my_view)
hide_view(enemy_view)
game_mode_stringvar.set(str(game_mode))
window = Tk()
window.title("Ship Craft!")
window.geometry('1020x640')
window.bind_all('<KeyPress>', keypress_handler)
game_mode = GameMode.MENU
game_mode_stringvar = StringVar()
game_mode_stringvar.set(str(game_mode))
start_column_my_field = 1
start_row_my_field = 1
start_column_enemy_field = start_column_my_field + ShipField.field_size + 1
start_row_enemy_field = start_row_my_field
col_vertical_separator = start_column_my_field + ShipField.field_size
row_horizontal_separator = start_row_my_field + ShipField.field_size
load_button_row = start_row_my_field + ShipField.field_size + 1
my_view = create_view(window)
enemy_view = create_view(window)
active_view = my_view
if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_view.remaining_ship_text)
lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_view.remaining_ship_text)
savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_view))
loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_view))
lbl_game_mode = Label(window, text='', width=50, height=2, textvariable=game_mode_stringvar)
lbl_game_mode.grid(column=start_column_my_field + 6, row=load_button_row + 1, columnspan=10)
prev_button = Button(window, text='<=', width=20, height=2, command=prev_game_mode)
prev_button.grid(column=start_column_my_field, row=load_button_row + 1, columnspan=4)
next_button = Button(window, text='>=', width=20, height=2, command=next_game_mode)
next_button.grid(column=start_column_enemy_field + 6, row=load_button_row + 1, columnspan=4)
window.mainloop()