hnc-vitalii/HNS/Excercises/02.11.2023 Battle Ship/ShipField.py

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from ShootResult import ShootResult
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from ShipDirection import ShipDirection
from ShipMode import ShipMode
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class ShipField:
def __init__(self):
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self.field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
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self.ships = [4, 3, 3, 2, 2, 2, 1, 1, 1, 1]
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self.field_size = 10
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self.field_mode = ShipMode.PUT
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self.ship_size = 4
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self.ship_direction = ShipDirection.VERTICAL
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def __getitem__(self, item):
if item is None:
return None
if type(item) is not int and item.isnumeric():
item = int(item)
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if type(item) is int and 0 <= item <= len(self.field):
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return self.field[item]
return None
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def action(self, row, col):
self.clear_marker()
if self.field_mode == ShipMode.PUT:
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#if self.check_ship(row, col):
# self.get_ship(row, col)
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#elif
if self.ship_size in self.ships and self.check_possible(row, col):
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self.set_ship(row, col)
elif self.field_mode == ShipMode.SHOOT:
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self.shoot(row, col)
def target(self, row, col):
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self.clear_marker()
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if self.field_mode == ShipMode.PUT:
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if self.check_possible(row, col):
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if self.ship_direction == ShipDirection.VERTICAL:
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for r in range(row, row + self.ship_size):
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if self.ship_size in self.ships:
self.field[r * self.field_size + col] = 'p'
else:
self.field[r * self.field_size + col] = 'r'
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if self.ship_direction == ShipDirection.HORIZONTAL:
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for c in range(col, col + self.ship_size):
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if self.field_size in self.ships:
self.field[row * self.field_size + c] = 'p'
else:
self.field[row * self.field_size + c] = 'r'
else:
self.field[row * self.field_size + col] = '+'
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def clear_marker(self):
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for i in range(0, len(self.field)):
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if self.field[i] == 'p' or self.field[i] == 'r':
self.field[i] = ''
if '+' in self.field[i]:
self.field[i] = self.field[i].replace('+', '')
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def set_ship(self, row, col):
if row < 0 or row > self.field_size:
return
if col < 0 or col > self.field_size:
return
index = row * self.field_size + col
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if self.ship_direction == ShipDirection.VERTICAL:
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if self.field_size - row < self.ship_size:
return
for r in range(row, row + self.ship_size):
index = r * self.field_size + col
self.field[index] = "1"
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if self.ship_direction == ShipDirection.HORIZONTAL:
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if self.field_size - col < self.ship_size:
return
for c in range(col, col + self.ship_size):
index = row * self.field_size + c
self.field[index] = "1"
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if self.ship_size in self.ships:
self.ships.remove(self.ship_size)
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def shoot(self, row, col):
if row < 0 or row > self.field_size - 1:
return ShootResult.UNDEFINED
if col < 0 or col > self.field_size - 1:
return ShootResult.UNDEFINED
index = row * self.field_size + col
if (self.field[index]).strip() == "":
self.field[index] = "0"
return ShootResult.EMPTY
elif (self.field[index]).strip() == "1":
self.field[index] = "\\"
return ShootResult.DAMAGED
else:
return ShootResult.UNDEFINED
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def check_possible(self, row, col):
if self.ship_direction == ShipDirection.VERTICAL:
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if self.field_size - row >= self.ship_size:
for r in range(row, row + self.ship_size):
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if not self.check_blocked(r, col):
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return False
return True
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if self.ship_direction == ShipDirection.HORIZONTAL:
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if self.field_size - col >= self.ship_size:
for c in range(col, col + self.ship_size):
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if not self.check_blocked(row, c):
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return False
return True
return False
def check_blocked(self, row, col):
for r in range(row - 1, row + 2):
for c in range(col - 1, col + 2):
if 0 <= r < self.field_size and 0 <= c < self.field_size:
cell = (self.field[r * self.field_size + c]).strip()
if cell != '' and cell != 'p':
return False
return True
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def set_ship_size(self, value):
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if value is None:
return
if type(value) is str and value.isnumeric():
value = int(value)
if type(value) is int and 1 <= value <= 4:
self.ship_size = value
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def set_ship_direction(self, value):
if value is None:
return
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if value != ShipDirection.UNKNOWN:
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self.ship_direction = value
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def toggle_ship_direction(self):
if self.ship_direction == ShipDirection.VERTICAL:
self.ship_direction = ShipDirection.HORIZONTAL
else:
self.ship_direction = ShipDirection.VERTICAL
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def toggle_field_mode(self):
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if self.field_mode == ShipMode.PUT:
self.field_mode = ShipMode.SHOOT
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else:
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self.field_mode = ShipMode.PUT
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def print_field(self):
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print(self.ships)
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for r in range(0, self.field_size):
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blocked_string = ''
ship_string = ''
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for c in range(0, self.field_size):
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blocked_string += str(self.check_blocked(r, c))[0] + ', '
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ship_string += self.field[r * self.field_size + c] + ', '
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print(ship_string[: -2])
print('********************************************************')
@staticmethod
def convert_to_json(obj):
if isinstance(obj, ShipField):
result = obj.__dict__
result['field_mode'] = obj.field_mode.value
result['ship_direction'] = obj.ship_direction.value
return result