diff --git a/HNS/Excercises/02.11.2023 Battle Ship/main (4).py b/HNS/Excercises/02.11.2023 Battle Ship/main (4).py new file mode 100644 index 0000000..41c0474 --- /dev/null +++ b/HNS/Excercises/02.11.2023 Battle Ship/main (4).py @@ -0,0 +1,79 @@ +from tkinter import * + +empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + +# set_ship(1, 1, 4, 1) +step1_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', '1', '1', '1', '1', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + +# set_ship(0, 5, 3, 0) +step2_field = [' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + +my_field = list(empty_field) +enemy_field = list(empty_field) + +buttons = [] + + +def set_ship(field, row, col, size, direction): + # size - 1, 2, 3, 4 + # direction - вниз(0), вправо(1) + if row < 0 or row > size - 1: + return + if col < 0 or col > size - 1: + return 0 + + if direction == 0: + if row + size > size - 1: + return 0 + + for i in range(row, row + size): + index = i * size + col + size[index] = '1' + + +def draw_field(window, field): + btn = Button(window, text=" ") + btn.grid(column=0, row=0) + btn1 = Button(window, text=" ", bg='pink') + btn1.grid(column=1, row=0) + btn2 = Button(window, text=" ") + btn2.grid(column=2, row=0) + + +window = Tk() +window.title("Ship Craft!") +window.geometry('800x400') + +set_ship(my_field, 1, 1, 4, 1) +set_ship(1, 5, 3, 0) + +draw_field(window, my_field) + +window.mainloop() diff --git a/HNS/Excercises/19.02.2024/ShipField.py b/HNS/Excercises/19.02.2024/ShipField.py new file mode 100644 index 0000000..7dff277 --- /dev/null +++ b/HNS/Excercises/19.02.2024/ShipField.py @@ -0,0 +1,99 @@ +from main import ShootResult + + +class ShipField: + + field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + + field_size = 10 + field_mode = 0 + ship_size = 4 + ship_direction = 0 + + def __init__(self): + pass + + def set_ship(self, row, col): + if row < 0 or row > self.field_size: + return + if col < 0 or col > self.field_size: + return + index = row * self.field_size + col + if self.ship_direction == 0: + if self.field_size - row < self.ship_size: + return + for r in range(row, row + self.ship_size): + index = r * self.field_size + col + self.field[index] = "1" + if self.ship_direction == 1: + if self.field_size - col < self.ship_size: + return + for c in range(col, col + self.ship_size): + index = row * self.field_size + c + self.field[index] = "1" + + def shoot(self, row, col): + if row < 0 or row > self.field_size - 1: + return ShootResult.UNDEFINED + if col < 0 or col > self.field_size - 1: + return ShootResult.UNDEFINED + index = row * self.field_size + col + if (self.field[index]).strip() == "": + self.field[index] = "0" + return ShootResult.EMPTY + elif (self.field[index]).strip() == "1": + self.field[index] = "\\" + return ShootResult.DAMAGED + else: + return ShootResult.UNDEFINED + + def check_possible(self, row, col, ship_direction): + if ship_direction == 0: + if self.field_size - row >= self.ship_size: + for r in range(row, row + self.ship_size): + if not self.check_blocked(self.field, r, col): + return False + return True + + if ship_direction == 1: + if self.field_size - col >= self.ship_size: + for c in range(col, col + self.ship_size): + if not self.check_blocked(self.field, row, c): + return False + return True + + return False + + def check_blocked(self, row, col): + for r in range(row - 1, row + 2): + for c in range(col - 1, col + 2): + if 0 <= r < self.field_size and 0 <= c < self.field_size: + cell = (self.field[r * self.field_size + c]).strip() + if cell != '' and cell != 'p': + return False + return True + + def set_ship_size(self, value): + if value.isnumeric(): + nummer = int(value) + if 1 <= nummer <= 4: + self.ship_size = nummer + + def set_ship_direction(self, value): + if value.isnumeric() == 1 or value.isnumeric() == 0: + self.ship_direction = value + + def toggle_field_mode(self): + if self.field_mode == 1: + self.field_mode = 0 + else: + self.field_mode = 0 diff --git a/HNS/Excercises/19.02.2024/main.py b/HNS/Excercises/19.02.2024/main.py new file mode 100644 index 0000000..15bb002 --- /dev/null +++ b/HNS/Excercises/19.02.2024/main.py @@ -0,0 +1,311 @@ +from tkinter import * +from enum import Enum + +my_buttons = [] +enemy_buttons = [] + +field_size = 10 +active_field = 0 + +ship_size_left = 4 +ship_direction_left = 0 +field_mode_left = 0 + +ship_size_right = 4 +ship_direction_right = 0 +field_mode_right = 0 + +empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', + ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '] + +my_field = list(empty_field) +enemy_field = list(empty_field) + + +# 1. Определите перечисление (Enum) ShootResult со следующими значениями: +# EMPTY (мимо), DAMAGED (ранен), KILLED (убит), UNDEFINED (действие не определено) + +class ShootResult(Enum): + EMPTY = "EMPTY" + DAMAGED = "DAMAGED" + KILLED = "KILLED" + UNDEFINED = "UNDEFINED" + + +def set_ship(field, row, col, ship_size, direction): + if row < 0 or row > field_size: + return + if col < 0 or col > field_size: + return + index = row * field_size + col + if direction == 0: + if field_size - row < ship_size: + return + for r in range(row, row + ship_size): + index = r * field_size + col + field[index] = "1" + if direction == 1: + if field_size - col < ship_size: + return + for c in range(col, col + ship_size): + index = row * field_size + c + field[index] = "1" + + +def shoot(field, row, col): + if row < 0 or row > field_size - 1: + return ShootResult.UNDEFINED + if col < 0 or col > field_size - 1: + return ShootResult.UNDEFINED + index = row * field_size + col + if (field[index]).strip() == "": + field[index] = "0" + return ShootResult.EMPTY + elif (field[index]).strip() == "1": + field[index] = "\\" + return ShootResult.DAMAGED + else: + return ShootResult.UNDEFINED + + +def draw_field(window, field, col_offset): + buttons = [] + for r in range(0, field_size): + for c in range(0, field_size): + index = r * field_size + c + btn = Button(window, text='', width=5, height=2) + btn.grid(column=c + col_offset, row=r) + btn.bind('', lambda e, x=r, y=c: left_button_click(field, buttons, x, y)) + btn.bind('', right_button_click) + btn.bind('', lambda e, x=r, y=c: button_enter(field, buttons, x, y)) + buttons.append(btn) + colorize(field, buttons) + return buttons + + +def colorize(field, buttons): + for i in range(len(field)): + bg = "white" + if field[i] == "1": + bg = 'pink' + if field[i] == "\\": + bg = 'red' + if field[i] == "0": + bg = 'black' + if field[i] == "p": + bg = 'blue' + buttons[i].configure(bg=bg) + + +def keypress_handler(e): + global ship_size_left + global field_mode_left + + global ship_size_right + global field_mode_right + + if e.keysym.isnumeric(): + number = int(e.keysym) + if 1 <= number <= 4: + if active_field == 0: + ship_size_left = number + else: + ship_size_right = number + else: + if e.keysym == 'm': + if active_field == 0: + field_mode = field_mode_left + else: + field_mode = field_mode_right + + if field_mode == 0: + field_mode = 1 + else: + field_mode = 0 + + if active_field == 0: + field_mode_left = field_mode + else: + field_mode_right = field_mode + + +def left_button_click(field, buttons, row, col): + global ship_size_left + global ship_direction_left + + global ship_size_right + global ship_direction_right + + if active_field == 0: + field_mode = field_mode_left + ship_size = ship_size_left + ship_direction = ship_direction_left + else: + field_mode = field_mode_right + ship_size = ship_size_right + ship_direction = ship_direction_right + + if field_mode == 0: + if check_possible(field, row, col, ship_size, ship_direction): + set_ship(field, row, col, ship_size, ship_direction) + + elif field_mode == 1: + shoot(field, row, col) + colorize(field, buttons) + + +def right_button_click(d): + global ship_direction_left + global ship_direction_right + + global field_mode_left + global field_mode_right + + if active_field == 0: + field_mode = field_mode_left + ship_direction = ship_direction_left + else: + field_mode = field_mode_right + ship_direction = ship_direction_right + + if field_mode == 0: + if ship_direction == 0: + ship_direction = 1 + else: + ship_direction = 0 + + if active_field == 0: + ship_direction_left = ship_direction + else: + ship_direction_right = ship_direction + + +def button_enter(field, buttons, row, col): + global active_field + global ship_direction_left + global ship_direction_right + + global ship_size_left + global ship_size_right + + global field_mode_left + global field_mode_right + + if buttons == my_buttons: + active_field = 0 + elif buttons == enemy_buttons: + active_field = 1 + + if active_field == 0: + field_mode = field_mode_left + ship_direction = ship_direction_left + ship_size = ship_size_left + other_field = enemy_field + other_buttons = enemy_buttons + else: + field_mode = field_mode_right + ship_direction = ship_direction_right + ship_size = ship_size_right + other_field = my_field + other_buttons = my_buttons + + for i in range(0, len(other_field)): + if other_field[i] == "p": + other_field[i] = '' + + colorize(other_field, other_buttons) + + if field_mode == 0: + for i in range(0, len(field)): + if field[i] == "p": + field[i] = '' + + if check_possible(field, row, col,ship_size, ship_direction): + if ship_direction == 0: + for r in range(row, row + ship_size): + field[r * field_size + col] = "p" + + if ship_direction == 1: + for c in range(col, col + ship_size): + field[row * field_size + c] = "p" + + colorize(field, buttons) + + +def check_possible(field, row, col, ship_size, ship_direction): + # Функция должна возвращать True, если можно поставить сюда корабль, + # в противном случае - False + + if ship_direction == 0: + # Здесь мы знаем, что корабль помещается на поле. + if field_size - row >= ship_size: + # Теперь нужно проверить, не заблокировано ли какое-то из полей, + for r in range(row, row + ship_size): + if not check_blocked(field, r, col): + return False + return True + + if ship_direction == 1: + if field_size - col >= ship_size: + for c in range(col, col + ship_size): + if not check_blocked(field, row, c): + return False + return True + + return False + + +def check_blocked(field, row, col): + # Функция возвращает True, если все клетки вокруг клетки с координатами row, col + # либо находятся за пределами поля, либо в них нет корабля/они пустые + for r in range(row - 1, row + 2): + for c in range(col - 1, col + 2): + if 0 <= r < field_size and 0 <= c < field_size: + cell = (field[r * field_size + c]).strip() + if cell != '' and cell != 'p': + return False + return True + + +window = Tk() +window.title("Ship Craft!") +window.geometry('940x410') +window.bind_all('', keypress_handler) +set_ship(my_field, 1, 1, 4, 1) +set_ship(my_field,0, 6, 3, 0) +set_ship(my_field, 7, 3, 1, 0) +my_buttons = draw_field(window, my_field, 0) +enemy_buttons = draw_field(window, enemy_field, 11) +print(len(my_buttons)) +print(len(enemy_buttons)) + +lbl = Label(window, text='', width=5, height=2) +lbl.grid(column=10, row=0) + +window.mainloop() + + +for r in range(0, field_size): + blocked_string = "" + ship_string = "" + for c in range(0, field_size): + blocked_string += str(check_blocked(my_field, r, c))[0] + ", " + ship_string += my_field[r * field_size + c] + ', ' + print(blocked_string[:-2] + ' ' + ship_string[:-2]) +print("********************************************************************") + +for r in range(0, field_size): + possible_string = "" + impossible_string = "" + for c in range(0, field_size): + possible_string += str(check_possible(my_field, r, c))[0] + ", " + impossible_string += my_field[r * field_size + c] + ', ' + print(possible_string[:-2] + ' ' + impossible_string[:-2])