101 lines
3.3 KiB
Python
101 lines
3.3 KiB
Python
from tkinter import *
|
|
from enum import Enum
|
|
|
|
field_size = 10
|
|
empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
|
|
|
|
# set_ship(1, 1, 4, 1)
|
|
step1_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', '1', '1', '1', '1', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
|
|
|
|
# set_ship(0, 5, 3, 0)
|
|
step2_field = [' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
|
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
|
|
|
|
my_field = list(empty_field)
|
|
enemy_field = list(empty_field)
|
|
|
|
|
|
class ShootResult(Enum):
|
|
Enum = 0
|
|
Damaged = '\\'
|
|
Killed = X
|
|
Underfined = 'undefined'
|
|
|
|
|
|
def set_ship(field, row, col, size, direction):
|
|
if row < 0 or row > field_size - 1:
|
|
return
|
|
if col < 0 or col > field_size - 1:
|
|
return
|
|
|
|
if direction == 0:
|
|
if row + size > field_size - 1:
|
|
return
|
|
|
|
for r in range(row, row + size):
|
|
index = r * field_size + col
|
|
field[index] = '1'
|
|
|
|
if direction == 1:
|
|
if col + size > field_size - 1:
|
|
return
|
|
for c in range(col, col + size):
|
|
index = c * field_size + row
|
|
field[index] = '1'
|
|
|
|
|
|
def draw_field(field):
|
|
for r in range(0, field_size):
|
|
for c in range(0, field_size):
|
|
bg = 'white'
|
|
if field[index] == '1':
|
|
bg = 'ping'
|
|
elif field[index] == '\\':
|
|
bg = 'red'
|
|
elif field[index] == '0':
|
|
bg = 'black'
|
|
btn.configupe(bg=bg)
|
|
|
|
|
|
def button_action(field, row, col):
|
|
shoot(field, row, col)
|
|
colorize(field)
|
|
|
|
|
|
window = Tk()
|
|
window.title("Ship Craft!")
|
|
window.geometry('800x400')
|
|
|
|
set_ship(my_field, 1, 1, 4, 1)
|
|
|
|
|
|
draw_field(field_size)
|
|
|
|
window.mainloop()
|