99 lines
2.6 KiB
Python
99 lines
2.6 KiB
Python
from tkinter import *
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from ShipField import ShipField
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my_field = ShipField()
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enemy_field = ShipField()
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active_field = my_field
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# 1. Определите перечисление (Enum) ShootResult со следующими значениями:
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# EMPTY (мимо), DAMAGED (ранен), KILLED (убит), UNDEFINED (действие не определено)
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def draw_field(window, field, col_offset):
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buttons = []
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for r in range(0, field.field_size):
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for c in range(0, field.field_size):
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index = r * field.field_size + c
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c + col_offset, row=r)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(field, buttons, x, y))
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btn.bind('<Button-3>', right_button_click)
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(field, buttons, x, y))
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buttons.append(btn)
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colorize(field, buttons)
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return buttons
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def colorize(field, buttons):
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for i in range(len(field.field)):
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bg = "white"
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if field.field[i] == "1":
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bg = 'pink'
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if field.field[i] == "\\":
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bg = 'red'
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if field.field[i] == "0":
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bg = 'black'
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if field.field[i] == "p":
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bg = 'blue'
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buttons[i].configure(bg=bg)
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def keypress_handler(e):
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global active_field
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if e.keysym.isnumeric():
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active_field.set_ship_size(e.keysym)
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else:
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if e.keysym == 'm':
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active_field.toggle_field_mode()
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def left_button_click(buttons, row, col):
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global active_field
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active_field.action(row, col)
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colorize(active_field, buttons)
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def right_button_click(d):
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global active_field
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active_field.toggle_field_direction()
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def button_enter(buttons, row, col):
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global active_field
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if buttons == my_buttons:
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active_field = my_field
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my_field.target(row, col)
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elif buttons == enemy_buttons:
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active_field = enemy_field
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my_buttons.clear_marker()
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enemy_field.target(row, col)
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colorize(my_field, my_buttons)
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colorize(enemy_field, buttons)
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window = Tk()
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window.title("Ship Craft!")
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window.geometry('940x410')
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window.bind_all('<KeyPress>', keypress_handler)
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set_ship(my_field, 1, 1, 4, 1)
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set_ship(my_field,0, 6, 3, 0)
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set_ship(my_field, 7, 3, 1, 0)
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my_buttons = draw_field(window, my_field, 0)
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enemy_buttons = draw_field(window, enemy_field, 11)
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print(len(my_buttons))
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print(len(enemy_buttons))
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lbl = Label(window, text='', width=5, height=2)
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lbl.grid(column=10, row=0)
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window.mainloop()
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