hnc-daniil/HNC/Exercises/Ship_Battle/main.py

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from tkinter import *
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from enum import Enum
field_size = 10
buttons = []
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empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
my_field = list(empty_field)
enemy_field = list(empty_field)
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class ShootResult(Enum):
Empty = "EMPTY"
Damaged = "DAMAGED"
Killed = "KILLED"
Undefined = "UNDEFINED"
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def set_ship(row, col, size, direction):
if row < 0 or row > field_size - 1:
return
if col < 0 or col > field_size - 1:
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return
index = row * field_size *col
if direction == 0:
if field_size - row < size:
return
for r in range(row, row + size):
index = r * field_size + col
my_field[index] = '1'
if direction == 1:
if field_size - col < size:
return
for c in range (col, col + size):
index = row * field_size + c
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my_field[index] = "1"
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def shoot(field, row, col):
if row < 0 or row > field_size - 1:
return
if col < 0 or col > field_size - 1:
return
index = row * field_size *col
if field[index] == "":
field[index] = 0
return ShootResult.Empty
elif field[index] == "1":
field[index] = "\\"
return ShootResult.Damaged
elif field[index] == "1" or field[index] == "\\" or field[index] == "X":
return ShootResult.Damaged
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def draw_field(window, field):
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for r in range(0, field_size):
for c in range(0, field_size):
bg = 'white'
index = r * field_size +c
if field[index] == '1':
bg = 'pink'
btn = Button(window, text="", bg=bg, width=5, height=2)
btn.grid(column=c, row=r)
buttons.append(btn)
def colorize(field, buttons):
bg = "grey"
for i in range(len(field)):
if i == '1':
bg = 'pink'
elif i == '\\':
bg = 'red'
elif i == '0':
bg = 'black'
buttons.configure(bg=bg)
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window = Tk()
window.title("Ship Craft!")
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window.geometry('450x410')
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set_ship(1, 1, 4, 1)
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set_ship(0, 6, 3, 0)
set_ship(7, 3, 1, 0)
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draw_field(window, my_field)
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window.mainloop()