hnc-eduard/HNS/Excercises/ShipCraft/main.py

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from tkinter import *
from enum import Enum
import math
buttons = []
field_size = 10
ship_size = 4
ship_direction = 0
field_mode = 0
empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
my_field = list(empty_field)
enemy_field = list(empty_field)
# 1. Определите перечисление (Enum) ShootResult со следующими значениями:
# EMPTY (мимо), DAMAGED (ранен), KILLED (убит), UNDEFINED (действие не определено)
class ShootResult(Enum):
EMPTY = "EMPTY"
DAMAGED = "DAMAGED"
KILLED = "KILLED"
UNDEFINED = "UNDEFINED"
def set_ship(row, col, ship_size, direction):
if row < 0 or row > field_size:
return
if col < 0 or col > field_size:
return
index = row * field_size + col
if direction == 0:
if field_size - row < ship_size:
return
for r in range(row, row + ship_size):
index = r * field_size + col
my_field[index] = "1"
if direction == 1:
if field_size - col < ship_size:
return
for c in range(col, col + ship_size):
index = row * field_size + c
my_field[index] = "1"
def shoot(field, row, col):
if row < 0 or row > field_size - 1:
return ShootResult.UNDEFINED
if col < 0 or col > field_size - 1:
return ShootResult.UNDEFINED
index = row * field_size + col
if (field[index]).strip() == "":
field[index] = "0"
return ShootResult.EMPTY
elif (field[index]).strip() == "1":
field[index] = "\\"
return ShootResult.DAMAGED
else:
return ShootResult.UNDEFINED
def draw_field(window, field):
for r in range(0, field_size):
for c in range(0, field_size):
index = r * field_size + c
btn = Button(window, text='', width=5, height=2)
btn.grid(column=c, row=r)
btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(field, x, y))
btn.bind('<Button-3>', right_button_click)
btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(field, x, y))
buttons.append(btn)
colorize(field, buttons)
def colorize(field, buttons):
for i in range(len(field)):
bg = "white"
if field[i] == "1":
bg = 'pink'
if field[i] == "\\":
bg = 'red'
if field[i] == "0":
bg = 'black'
if field[i] == "p":
bg = 'blue'
buttons[i].configure(bg=bg)
def keypress_handler(e):
global ship_size
global field_mode
if e.keysym.isnumeric():
ship_size = int(e.keysym)
else:
if e.keysym == 'm':
if field_mode == 0:
field_mode = 1
else:
field_mode = 0
def left_button_click(field, row, col):
if field_mode == 0:
if check_possible(field, row, col):
set_ship(row, col, ship_size, ship_direction)
elif field_mode == 1:
shoot(field, row, col)
colorize(field, buttons)
def right_button_click(d):
global ship_direction
if field_mode == 0:
if ship_direction == 0:
ship_direction = 1
else:
ship_direction = 0
def button_enter(field, row, col):
if field_mode == 0:
for i in range(0, len(field)):
if field[i] == "p":
field[i] = ''
if check_possible(field, row, col):
if ship_direction == 0:
for r in range(row, row + ship_size):
field[r * field_size + col] = "p"
if ship_direction == 1:
for c in range(col, col + ship_size):
field[row * field_size + c] = "p"
colorize(field, buttons)
def check_possible(field, row, col):
# Функция должна возвращать True, если можно поставить сюда корабль,
# в противном случае - False
if ship_direction == 0:
# Здесь мы знаем, что корабль помещается на поле.
if field_size - row >= ship_size:
# Теперь нужно проверить, не заблокировано ли какое-то из полей,
for r in range(row, row + ship_size):
if not check_blocked(field, r, col):
return False
return True
if ship_direction == 1:
if field_size - col >= ship_size:
for c in range(col, col + ship_size):
if not check_blocked(field, row, c):
return False
return True
return False
def check_blocked(field, row, col):
# Функция возвращает True, если все клетки вокруг клетки с координатами row, col
# либо находятся за пределами поля, либо в них нет корабля/они пустые
for r in range(row - 1, row + 2):
for c in range(col - 1, col + 2):
if 0 <= r < field_size and 0 <= c < field_size:
cell = (field[r * field_size + c]).strip()
if cell != '' and cell != 'p':
return False
return True
window = Tk()
window.title("Ship Craft!")
window.geometry('450x410')
window.bind_all('<KeyPress>', keypress_handler)
set_ship(1, 1, 4, 1)
set_ship(0, 6, 3, 0)
set_ship(7, 3, 1, 0)
draw_field(window, my_field)
window.mainloop()
for r in range(0, field_size):
blocked_string = ""
ship_string = ""
for c in range(0, field_size):
blocked_string += str(check_blocked(my_field, r, c))[0] + ", "
ship_string += my_field[r * field_size + c] + ', '
print(blocked_string[:-2] + ' ' + ship_string[:-2])
print("********************************************************************")
for r in range(0, field_size):
possible_string = ""
impossible_string = ""
for c in range(0, field_size):
possible_string += str(check_possible(my_field, r, c))[0] + ", "
impossible_string += my_field[r * field_size + c] + ', '
print(possible_string[:-2] + ' ' + impossible_string[:-2])