hnc-daniil/HNC/Exercises/Ship_Battle/main.py

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from tkinter import *
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from enum import Enum
field_size = 10
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ship_size = 4
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ship_direction = 0
field_mode = 0
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buttons = []
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empty_field = [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
my_field = list(empty_field)
enemy_field = list(empty_field)
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class ShootResult(Enum):
Empty = "EMPTY"
Damaged = "DAMAGED"
Killed = "KILLED"
Undefined = "UNDEFINED"
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def set_ship(row, col, size, direction):
if row < 0 or row > field_size - 1:
return
if col < 0 or col > field_size - 1:
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return
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index = row * field_size + col
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if direction == 0:
if field_size - row < size:
return
for r in range(row, row + size):
index = r * field_size + col
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my_field[index] = '1'
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if direction == 1:
if field_size - col < size:
return
for c in range (col, col + size):
index = row * field_size + c
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my_field[index] = '1'
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def shoot(field, row, col):
if row < 0 or row > field_size - 1:
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return ShootResult.Undefined
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if col < 0 or col > field_size - 1:
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return ShootResult.Undefined
index = row * field_size + col
if (field[index]).strip() == "":
field[index] = "0"
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return ShootResult.Empty
elif field[index] == "1":
field[index] = "\\"
return ShootResult.Damaged
elif field[index] == "1" or field[index] == "\\" or field[index] == "X":
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return ShootResult.Undefined
else:
return ShootResult.Undefined
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def draw_field(window, field):
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for r in range(0, field_size):
for c in range(0, field_size):
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index = r * field_size + c
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c, row=r)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(field, x, y))
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btn.bind('<KeyPress>', lambda e, x=r, y=c: right_button_click(field, x, y))
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(field, x, y))
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buttons.append(btn)
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def colorize(field, buttons):
for i in range(len(field)):
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bg = "white"
if field[i] == '1':
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bg = 'pink'
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if field[i] == '\\':
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bg = 'red'
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if field[i] == '0':
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bg = 'black'
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if field[i] == 'p':
bg = 'blue'
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buttons[i].configure(bg=bg)
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def check_possible(field, row, col):
if ship_direction == 0:
if field_size - row >= ship_size:
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for r in range(row, row + ship_size):
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if not check_blocked(field, r, col):
return False
return True
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if ship_direction == 1:
if field_size - col >= ship_size:
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for c in range(col, col + ship_size):
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if not check_blocked(field, row, c):
return False
return True
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return False
def check_blocked(field, row, col):
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for r in range(row - 1, row + 2):
for c in range(col - 1, col + 2):
if 0 < r < field_size and 0 < c < field_size:
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cell = (field[r * field_size + c]).strip()
if cell != '' and cell != 'p':
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return False
return True
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def left_button_click(field, row, col):
# if field[row * field_size + col] == 'p':
# set_ship(row, col, ship_size, ship_direction)
# else:
# shoot(field, row, col)
if field_mode == 0:
if check_blocked(field, row, col):
set_ship(row, col, ship_size, ship_direction)
else:
shoot(field, row, col)
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colorize(field, buttons)
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def right_button_click(field, row, col):
global ship_direction
if field_mode == 0 and check_possible(field, row, col):
ship_direction = (ship_direction + 1) % 2
# global ship_direction
# if field_mode == 0:
# if ship_direction == 0:
# ship_direction = 1
# else:
# ship_direction = 0
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def button_enter(field, row, col):
for i in range(0, len(field)):
if field[i] == 'p':
field[i] = ' '
if check_possible (field, row, col):
if ship_direction == 0:
for r in range(row, row + ship_size):
field[r * field_size + col] = 'p'
if ship_direction == 1:
for c in range(col, col + ship_size):
field[row * field_size + c] = 'p'
colorize(field, buttons)
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def keypress_handler(e):
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global ship_size
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ship_size = int(e.keysym)
return ship_size
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window = Tk()
window.title("Ship Craft!")
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window.geometry('450x410')
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window.bind_all('<KeyPress>', keypress_handler)
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set_ship(1, 1, 4, 1)
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set_ship(0, 6, 3, 0)
set_ship(7, 3, 1, 0)
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set_ship(9, 9, 1, 0)
set_ship(5, 8, 3, 0)
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draw_field(window, my_field)
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colorize(my_field, buttons)
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window.mainloop()
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# for r in range(0, field_size):
# blocked_string = ''
# ship_string = ''
# for c in range(0, field_size):
# blocked_string += str(check_blocked(my_field, r, c))[0] + ', '
# ship_string += my_field[r * field_size + c] + ', '
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# print(blocked_string[:-2] + ' ' + ship_string[:-2])
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# print("#########################################################################")
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# for r in range(0, field_size):
# possible_string = ''
# impossible_string = ''
# for c in range(0, field_size):
# possible_string += str(check_possible(my_field, r, c))[0] + ', '
# impossible_string += my_field[r * field_size + c] + ', '
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# print(possible_string[:-2] + ' ' + impossible_string[:-2])'