hnc-daniil/HNC/Exercises/Ship_Battle/main.py

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import json
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import os
import time
from tkinter import filedialog
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from tkinter import *
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from ShipField import ShipField
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my_field = ShipField()
enemy_field = ShipField()
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active_field = my_field
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active_text = {}
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def draw_field(window, field, col_offset=0, row_offset=0):
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buttons = []
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for r in range(0, field.field_size):
for c in range(0, field.field_size):
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btn = Button(window, text='', width=5, height=2)
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btn.grid(column=c + col_offset, row=r + row_offset)
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btn.bind('<Button-1>', lambda e, x=r, y=c: left_button_click(buttons, x, y))
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btn.bind('<Button-3>', right_button_click)
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btn.bind('<Enter>', lambda e, x=r, y=c: button_enter(buttons, x, y))
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buttons.append(btn)
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colorize(field, buttons)
return buttons
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def colorize(field, buttons):
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for i in range(len(field.field)):
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bg = "white"
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if field.field[i] == "1":
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bg = 'pink'
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if field.field[i] == "\\":
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bg = 'grey'
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if field.field[i] == "0":
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bg = 'black'
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if field.field[i] == "p":
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bg = 'blue'
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if field.field[i] == "r":
bg = 'red'
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if "+" in field.field[i]:
bg = 'orange'
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buttons[i].configure(bg=bg)
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def keypress_handler(e):
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global active_field
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if e.keysym.isnumeric():
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active_field.set_ship_size(int(e.keysym))
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else:
if e.keysym == 'm':
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active_field.toggle_field_mode()
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def left_button_click(buttons, row, col):
global active_field
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global active_text
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active_field.action(row, col)
colorize(active_field, buttons)
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refresh_remaining_ships_label(active_field, active_text)
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def right_button_click(d):
global active_field
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active_field.toggle_ship_direction()
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def button_enter(buttons, row, col):
global active_field
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global active_text
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if buttons == my_buttons:
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active_field = my_field
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active_text = my_remainingShipsText
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enemy_field.clear_marker()
my_field.target(row, col)
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elif buttons == enemy_buttons:
active_field = enemy_field
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active_text = enemy_remainingShipsText
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my_field.clear_marker()
enemy_field.target(row, col)
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colorize(my_field, my_buttons)
colorize(enemy_field, enemy_buttons)
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def savebutton_click(field):
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file_path = filedialog.asksaveasfilename(filetypes=[("JSON files", "*.json")])
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if file_path:
with open(file_path, 'w') as f:
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json.dump({'shipField': field}, f, default=ShipField.convert_to_json)
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def loadbutton_click(field, buttons):
file_path = filedialog.askopenfilename(filetypes=[("JSON files", "*.json")])
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if os.path.isfile(file_path):
with open(file_path) as lines:
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field.from_json(json.load(lines)["shipField"])
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colorize(field, buttons)
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def refresh_remaining_ships_label(field, stringvar):
text = ''
for i in range(1, 5):
count = field.ships.count(i)
if count > 0:
text += f'{"[]" * i}: {count}, '
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stringvar.set(text[:-2])
window = Tk()
window.title("Ship Craft!")
window.geometry('1020x540')
window.bind_all('<KeyPress>', keypress_handler)
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my_remainingShipsText = StringVar()
enemy_remainingShipsText = StringVar()
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start_column_my_field = 1
start_row_my_field = 1
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start_column_enemy_field = start_column_my_field + my_field.field_size + 1
start_row_enemy_field = start_row_my_field
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col_vertical_separator = start_column_my_field + my_field.field_size
row_horizontal_separator = start_row_my_field + my_field.field_size
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load_button_row = start_row_my_field + my_field.field_size + 1
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my_buttons = draw_field(window, my_field, start_column_my_field, start_row_my_field)
enemy_buttons = draw_field(window, enemy_field, start_column_enemy_field, start_row_enemy_field)
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if start_column_my_field > 0:
lbl_left_vertical = Label(window, text='', width=5, height=2)
lbl_left_vertical.grid(column=start_column_my_field - 1, row=start_row_my_field)
lbl_center_vertical = Label(window, text='', width=5, height=2)
lbl_center_vertical.grid(column=col_vertical_separator, row=start_row_my_field)
if start_row_my_field > 0:
lbl_upper_horizontal = Label(window, text='', width=5, height=2)
lbl_upper_horizontal.grid(column=start_column_my_field, row=start_row_my_field - 1)
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lbl_lower_horizontal = Label(window, text='', width=50, height=2, textvariable=my_remainingShipsText)
lbl_lower_horizontal.grid(column=start_column_my_field, row=row_horizontal_separator, columnspan=10)
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lbl_lower_enemy_horizontal = Label(window, text='', width=50, height=2, textvariable=enemy_remainingShipsText)
lbl_lower_enemy_horizontal.grid(column=start_column_enemy_field, row=row_horizontal_separator, columnspan=10)
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savebutton = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(my_field))
savebutton.grid(column=start_column_my_field, row=load_button_row, columnspan=4)
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loadbutton = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(my_field, my_buttons))
loadbutton.grid(column=start_column_my_field + 6, row=load_button_row, columnspan=4)
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savebutton_enemy = Button(window, text='Save', width=20, height=2, command=lambda: savebutton_click(enemy_field))
savebutton_enemy.grid(column=start_column_enemy_field, row=load_button_row, columnspan=4)
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loadbutton_enemy = Button(window, text='Load', width=20, height=2, command=lambda: loadbutton_click(enemy_field, enemy_buttons))
loadbutton_enemy.grid(column=start_column_enemy_field + 6, row=load_button_row, columnspan=4)
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window.mainloop()